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ug:getting_started [2016/11/23 17:12]
serialkicked
ug:getting_started [2016/12/01 18:52] (current)
serialkicked
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-<WRAP centeralign>​====== Getting Started ======</​WRAP>​+<WRAP centeralign>​ 
 +====== Getting Started ====== 
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 <WRAP justify>​This section will explain how to get started with the latest version of Unending Galaxy, provided you haven'​t played the game (much) yet. It assumes that you kept the default [[keyboard_mapping|key bindings]]. Before the game begins, be sure to review the [[game_settings|video and sound options]]. You do not need to restart a running game though, it is possible to change the settings also in-game. <WRAP justify>​This section will explain how to get started with the latest version of Unending Galaxy, provided you haven'​t played the game (much) yet. It assumes that you kept the default [[keyboard_mapping|key bindings]]. Before the game begins, be sure to review the [[game_settings|video and sound options]]. You do not need to restart a running game though, it is possible to change the settings also in-game.
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-<WRAP centeralign>​===== Starting A New Game =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Starting A New Game ===== 
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 Clicking the //New Game// button leads to this menu: Clicking the //New Game// button leads to this menu:
  
-{{ :​ug:​newgame1.jpg?​direct&​400 |}} 
  
 +{{ :​ug:​1300.mapselect.png?​direct&​600 |}}
  
-The first tab (Map Selection) is used to select the galaxy map and the [[General Settings]] for the game, like Fog of War, pacing of the game etc. and to alternatively generate a new map in the [[Map Generator]]. Default values are good enough for a first game. Once you are a bit more familiar with the game's interface and gameplay, you may want to reevaluate these settings and tweak them to your liking. ​+The first tab (Map Selection) is used to select the galaxy map and the [[General Settings]] for the game, like Fog of War, pacing of the game etc. and to alternatively generate a new map in the Map Generator. Default values are good enough for a first game. Once you are a bit more familiar with the game's interface and gameplay, you may want to reevaluate these settings and tweak them to your liking. ​
  
-When you hover with your mouse over a setting, the textbox at the bottom serves as the context help panel to give you more information about it.+When you hover your mouse over a setting, the textbox at the bottom serves as the context help panel to give you more information about it.
  
-{{ :ug:newgame2.jpg?​direct&​400 |}}+{{ :ug:1300.ScenarioSelect.png?​direct&​600 |}}
  
-The second tab (Startinc ​Scenario) is where you can select a starting scenario. The free version of the game only offers a handful scenarios, but the paid version has much more. The default scenario is //Neutral Trader// and it's a good place to start your first game. Other available scenarios give tailored starting positions for pirates, mercenaries and empire leaders.+The second tab (Starting ​Scenario) is where you can select a starting scenario. The free version of the game only offers a handful scenarios, but the paid version has much more. The default scenario is //Neutral Trader// and it's a good place to start your first game. Other available scenarios give tailored starting positions for pirates, mercenaries and empire leaders.
  
 The box at the right side shows the basic features for each selected scenario in terms of in-game starting conditions and the box at the bottom shows a brief summary of the scenario. The box at the right side shows the basic features for each selected scenario in terms of in-game starting conditions and the box at the bottom shows a brief summary of the scenario.
  
-{{ :ug:newgame3.jpg?​direct&​400 |}}+{{ :ug:1300.CustomFaction.png?​direct&​600 |}}
  
 The third tab (Customize Faction) is used to name and customize your faction. Each scenario comes with its own preset which you can alter and tweak here at your leisure. You have 5 points to spend between your [[Tech Group]] and your [[Faction traits]]. The third tab (Customize Faction) is used to name and customize your faction. Each scenario comes with its own preset which you can alter and tweak here at your leisure. You have 5 points to spend between your [[Tech Group]] and your [[Faction traits]].
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 Again, when you hover with your mouse over a setting, the textbox at the bottom serves as the context help panel to give you more information about it. Again, when you hover with your mouse over a setting, the textbox at the bottom serves as the context help panel to give you more information about it.
 +
 +Alternatively,​ instead of customizing your own faction, you can opt to play as one of the already established factions. In that case, you will start with everything the selected faction has on the map you've chosen previously.
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-<WRAP centeralign>​===== Quick Summary =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Quick Summary ===== 
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-<WRAP centeralign>​===== Main User Interface =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Main User Interface ===== 
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-{{ :​ug:​1300.mainui.png?​direct&​500 |}}+{{ :​ug:​1300.mainui.png?​direct&​600 |}}
  
 This is the main view. In the bottom-right corner are your shield (blue) / hull (red) / energy (green) indicators. Shields charge over time. Hull damage can be repaired at shipyards, military and pirate bases. Energy is used when firing weapons and when shields are charging. In the top left corner are located buttons used to access the main commands, and two lists, the [[UG:Fleet Panel|fleet panel and bookmarks]]. They are used to keep track of your empire. We'll get around that later, right now you only have 2 ships. Buttons in the bottom left appear when you have selected ships of your own. They are used to give quick orders to individual (or group of) ship(s). ​ This is the main view. In the bottom-right corner are your shield (blue) / hull (red) / energy (green) indicators. Shields charge over time. Hull damage can be repaired at shipyards, military and pirate bases. Energy is used when firing weapons and when shields are charging. In the top left corner are located buttons used to access the main commands, and two lists, the [[UG:Fleet Panel|fleet panel and bookmarks]]. They are used to keep track of your empire. We'll get around that later, right now you only have 2 ships. Buttons in the bottom left appear when you have selected ships of your own. They are used to give quick orders to individual (or group of) ship(s). ​
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-{{ :ug:snap1452.png?​direct&​400 |}}+{{ :ug:1300.warpgate.png?​direct&​600 |}}
  
 As explained previously you move with the WASD keys and to move from a Sector to the next, simply move your ship to the corresponding side of your Sector and you'll be moved to your destination. Note that you can move diagonally. Use the galactic map To get an overview of the general map layout. As explained previously you move with the WASD keys and to move from a Sector to the next, simply move your ship to the corresponding side of your Sector and you'll be moved to your destination. Note that you can move diagonally. Use the galactic map To get an overview of the general map layout.
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 +===== Combat ===== 
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 Endangered ships will call for help. Depending on alliances, laws and other factors other ships may want to protect your target. ​ Endangered ships will call for help. Depending on alliances, laws and other factors other ships may want to protect your target. ​
  
-That said, your starting ​Swordfish ​is a pretty good fighter, it'​s ​decently ​fast, has 2 medium ​class weapons slots and 4 small shield slots. Granted you can decently ​avoid missiles and bullets you can hold your own against frigates or multiple ​lower class fighters ​as long as you keep an eye on your shield levels. Starting weapons are semi randomized at start, so it's likely you find better weapon combos.+That said, your starting ​Silverblade ​is a decent light cruiser, it'​s ​quite fast, has 3 large class weapons slots and 3 large shield slots. Granted you can decently ​dodge missiles and bullets you can hold your own against ​a couple ​frigates or multiple ​corvettes ​as long as you keep an eye on your shield levels. Starting weapons are semi randomized at start, so it's likely you find better weapon combos ​later on.
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-<WRAP center round tip 60%> +<WRAP center round help em 60%> 
-Weapon systems have friendly-fire settings. By default direct weapon hits will only impact hostiles //in addition to the object you currently have selected//. However area of effect damage are still in effect for everyone in the area. You can change the setting in your ship's setup menu with **[X]**.+**Weapon systems have friendly-fire settings. By default direct weapon hits will only impact hostiles //in addition to the object you currently have selected//. However area of effect damage are still in effect for everyone in the area. You can change the setting in your ship's setup menu with [X]**.
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 +===== Handling Multiple Ships ===== 
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 The left mouse button handles all object selecting methods. You can directly click a ship to select it, the interact button will change accordingly. You can select multiple ships you own by holding the button and moving the mouse to draw a rectangle, release to select. Selected ships can be put into groups you can recall with the press of a key. You can clear the selection by clicking your own ship or by pressing the **[-]** key (num.pad). ​ The left mouse button handles all object selecting methods. You can directly click a ship to select it, the interact button will change accordingly. You can select multiple ships you own by holding the button and moving the mouse to draw a rectangle, release to select. Selected ships can be put into groups you can recall with the press of a key. You can clear the selection by clicking your own ship or by pressing the **[-]** key (num.pad). ​
  
-You can also press the Numpad **[+]** key to select all your ships in the current Sector ​and hold **[Ctrl]** to only select military ones.+You can also press the Numpad **[+]** key to select all your ships in the current Sectorhold **[Ctrl]** and **[+]** to select military ones only.
  
  
-As an exercise takes control of your Swordfish, select your cargo ship. Add it to the first group by holding **[ctrl]** and the number **[1]**. You can now select your cargo ship at any time by pressing **[1]**. ​+As an exercise takes control of your Silverblade, select your cargo ship. Add it to the first group by holding **[ctrl]** and the number **[1]**. You can now select your cargo ship at any time by pressing **[1]**. ​
  
 Groups are numbered 1 to 10 and can be recalled by pressing the relevant key (0 key is group 10). Those groups are called fleets, and can be monitored in the [[fleet panel]]. Hovering the mouse on the panel expands it automatically,​ you can pin it clicking the [-] symbol in front of the title. It displays you a rundown of the location and orders of each one of your fleets. Double clicking a fleet in the list will center the camera on the leader of the said fleet, simple click will select it.  Groups are numbered 1 to 10 and can be recalled by pressing the relevant key (0 key is group 10). Those groups are called fleets, and can be monitored in the [[fleet panel]]. Hovering the mouse on the panel expands it automatically,​ you can pin it clicking the [-] symbol in front of the title. It displays you a rundown of the location and orders of each one of your fleets. Double clicking a fleet in the list will center the camera on the leader of the said fleet, simple click will select it. 
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-<WRAP centeralign>​===== Sector Map =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Sector Map ===== 
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-{{ :ug:snap1446.png?​direct&​400 |}}+{{ :ug:1300.sectormap.png?​direct&​600 |}}
  
 The [[UG:Sector Map]] is accessed with **[Tab]** and shows an overview of the current Sector. From there, you can manage your ships the way you would in a RTS (real time strategy) game. In this mode, you keep control of your main ship movements, however you cannot manually shoot (automatic weapon fire can be enabled in your [[ship setup menu|ship'​s setup menu]]). Stations and ships are shown as icons (each ship class has a different icon, same for stations), colors denote the faction of each object. ​ The [[UG:Sector Map]] is accessed with **[Tab]** and shows an overview of the current Sector. From there, you can manage your ships the way you would in a RTS (real time strategy) game. In this mode, you keep control of your main ship movements, however you cannot manually shoot (automatic weapon fire can be enabled in your [[ship setup menu|ship'​s setup menu]]). Stations and ships are shown as icons (each ship class has a different icon, same for stations), colors denote the faction of each object. ​
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 In all view modes (standard, Sector map, and galactic map), you can give orders to individual or group of ships through the order menu. To do so, select some of your ships this panel will appear on the bottom left of the screen: In all view modes (standard, Sector map, and galactic map), you can give orders to individual or group of ships through the order menu. To do so, select some of your ships this panel will appear on the bottom left of the screen:
  
-{{ :ug:snap1444.png?nolink |}}+{{ :ug:1300.ordermenu.png?nolink |}}
  
 From left to right From left to right
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   * **Attack** - It works the same way, if you right click empty space, you'll issue an attack/move order.   * **Attack** - It works the same way, if you right click empty space, you'll issue an attack/move order.
   * **Patrol** - Orders ships to patrol a Sector   * **Patrol** - Orders ships to patrol a Sector
-  * **Build** - Enabled on //dock builders// only. Open the [[station building menu]]. ​+  * **Build** - Enabled on //dock builders// only. Open the [[ug:​tutorial:​dock_guide|station building menu]]. ​
   * **Repair** - Send your ships to seek repairs at a friendly dock.    * **Repair** - Send your ships to seek repairs at a friendly dock. 
   * **Collect** - Asks selected ship to collect all cargo pods in a given Sector.   * **Collect** - Asks selected ship to collect all cargo pods in a given Sector.
 +  * **Dock** - Asks selected ships to dock at the destination,​ if possible
   * **Halt** - Cancels current orders.   * **Halt** - Cancels current orders.
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-<WRAP centeralign>​===== Making Money =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Making Money ===== 
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-{{ :ug:snap1456.png?​direct&​400 |}}+{{ :ug:1300.shipautomation.png?​direct&​600 |}}
  
 At first, the surest way to make money is to use your cargo ship as a trader. While you can do that yourself, you can delegate easily. Individual ships can be given specific //AI packages// in their [[ship setup menu|setup menu]]. Start by finding a decent and friendly solar system with no nearby pirate base and avoid [[Sirak Empire|Sirak]] systems as well, they don't consider raids on 3rd party traders illegal. ​ At first, the surest way to make money is to use your cargo ship as a trader. While you can do that yourself, you can delegate easily. Individual ships can be given specific //AI packages// in their [[ship setup menu|setup menu]]. Start by finding a decent and friendly solar system with no nearby pirate base and avoid [[Sirak Empire|Sirak]] systems as well, they don't consider raids on 3rd party traders illegal. ​
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 Free traders are good money earners, you'll quickly be able to buy more ships and turn them in additional traders and escort ships. Free traders are good money earners, you'll quickly be able to buy more ships and turn them in additional traders and escort ships.
  
-Meanwhile you can use your swordfish ​to explore, dabble in [[bounty system|bounty hunting]], bounties are listed when interacting with shipyards. You can also scavenge cargo pods from fights or do regular cargo missions. You can also join the pirate faction, with the added bonus of making your free traders less likely to be hit by pirates.+Meanwhile you can use your Silverblade ​to explore, dabble in [[bounty system|bounty hunting]], bounties are listed when interacting with shipyards. You can also scavenge cargo pods from fights or do regular cargo missions. You can also join the pirate faction, with the added bonus of making your free traders less likely to be hit by pirates.
 </​WRAP>​ </​WRAP>​
  
  
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-<WRAP centeralign>​===== Communication and Missions =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Communication and Missions ===== 
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-Whenever you have a third party ship or station selected you can press the interact key **[E]** to open the communication channel. Stations offer various services like repairs, trading or ship building. You can also get missions there. Ship pilots may want to buy some of your cargo or offer missions (ships under attack will ask for your help). If you cross the authorities,​ police ships will request you to pay a fine to leave you alone.+Whenever you have a third party ship or station selected you can press the interact key **[E]** to open the communication channel. Stations offer various ​[[ug:​trading_interface|services]] like repairs, trading or ship building. You can also get missions there. ​[[ug:​comm_channel|Ship pilots]] may want to buy some of your cargo or offer missions (ships under attack will ask for your help). If you cross the authorities,​ police ships will request you to pay a fine to leave you alone.
 </​WRAP>​ </​WRAP>​
  
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 +===== Notes ===== 
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 Unending Galaxy is a dynamic open world, and you can go pretty much any way you please about your business. Over time you will get wealthier, expanding what you can do, build your own stations and fleet, colonize Sectors, make alliances, wage war. The world around you will change over time and other factions do the same as you.  Unending Galaxy is a dynamic open world, and you can go pretty much any way you please about your business. Over time you will get wealthier, expanding what you can do, build your own stations and fleet, colonize Sectors, make alliances, wage war. The world around you will change over time and other factions do the same as you. 
  
-Missions are generated based around what is going on in the galaxy. In instance, bounty missions are generated based on the actual bounty of actual ships existing in the universe before you accepted the mission. As such, you may fail missions for the simple reason that your target has been killed by other bounty hunters or by the police. Also, it can take a few minutes for the game to generate the first missions.+[[ug:​missions|Missions]] are generated based around what is going on in the galaxy. In instance, bounty missions are generated based on the actual bounty of actual ships existing in the universe before you accepted the mission. As such, you may fail missions for the simple reason that your target has been killed by other bounty hunters or by the police. Also, it can take a few minutes for the game to generate the first missions.
  
 During the first minutes of the game you'll see a lot of cargo ships (too many, in fact) from all races moving around in a confusing fashion. It only lasts for a couple minutes, the time for the economic system to fully kick in and balance itself properly. Here again this is due to the dynamic nature of the simulation. ​ During the first minutes of the game you'll see a lot of cargo ships (too many, in fact) from all races moving around in a confusing fashion. It only lasts for a couple minutes, the time for the economic system to fully kick in and balance itself properly. Here again this is due to the dynamic nature of the simulation. ​
ug/getting_started.1479917566.txt.gz · Last modified: 2016/11/23 17:12 by serialkicked