~~NOTOC~~
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===== Data Files =====
After the Collapse relies on JSON formatted data files to store most of the data you'd want to change for a mod. JSON files are text files formatted in a machine readable way while still being relatively friendly to the human eye. Pretty much every single piece of data in the game can be dramatically altered modifying those files.
===== Files =====
===== Survivors and NPC Related Files ======
* [[atc:data:Bodies]]: Defines the sprites making an agent
* [[atc:data:Bodyanim]]: Animation system
* [[atc:data:EquipList]]: Equipment list (used in many places)
* [[atc:data:Needs]]: Definition files for needs (hunger, sleepiness, etc.)
* [[atc:data:Npc]]: Everything that can move and feature some form of AI (settlers, cars, mobs)
* [[atc:data:Trait]]: Traits, wounds, jobs and special effects
===== Main Categories ======
* [[atc:data:Clutter]]: Most on screen game objects (furniture, crafting stations, etc.)
* [[atc:data:Recipes]]: Recipes for crafting stations
* [[atc:data:TileData]]: Tile Information
* [[atc:data:Wall]]: Wall definition files
* [[atc:data:Zones]]: Information about zones and rooms
===== Items ======
* [[atc:data:Ammo]]: Ammunition Information
* [[atc:data:Armors]]: Armors and headgear
* [[atc:data:Consumable]]: Items that can be consumed by agents (food, medicine)
* [[atc:data:Materials]]: The most basic items (material, clutter, valuable)
* [[atc:data:Seeds]]: Growing plants 101
* [[atc:data:Techs]]: Technologies
* [[atc:data:Weapons]]: Weaponry
===== Game Logic ======
* [[atc:data:EventHandlers]]: How to customize difficulty settings
* [[atc:data:Events]]: Specific events managed by the Event Handlers
* [[atc:data:Factions]]: Faction Editing
* [[atc:data:Themes]]: Music and ambiance themes
* [[atc:data:Weather]]: Editing Weather patterns