~~NOTOC~~ [[atc:start|{{ :atc:wikititle.png?nolink |}}]] ===== Data Files ===== After the Collapse relies on JSON formatted data files to store most of the data you'd want to change for a mod. JSON files are text files formatted in a machine readable way while still being relatively friendly to the human eye. Pretty much every single piece of data in the game can be dramatically altered modifying those files. ===== Files ===== ===== Survivors and NPC Related Files ====== * [[atc:data:Bodies]]: Defines the sprites making an agent * [[atc:data:Bodyanim]]: Animation system * [[atc:data:EquipList]]: Equipment list (used in many places) * [[atc:data:Needs]]: Definition files for needs (hunger, sleepiness, etc.) * [[atc:data:Npc]]: Everything that can move and feature some form of AI (settlers, cars, mobs) * [[atc:data:Trait]]: Traits, wounds, jobs and special effects ===== Main Categories ====== * [[atc:data:Clutter]]: Most on screen game objects (furniture, crafting stations, etc.) * [[atc:data:Recipes]]: Recipes for crafting stations * [[atc:data:TileData]]: Tile Information * [[atc:data:Wall]]: Wall definition files * [[atc:data:Zones]]: Information about zones and rooms ===== Items ====== * [[atc:data:Ammo]]: Ammunition Information * [[atc:data:Armors]]: Armors and headgear * [[atc:data:Consumable]]: Items that can be consumed by agents (food, medicine) * [[atc:data:Materials]]: The most basic items (material, clutter, valuable) * [[atc:data:Seeds]]: Growing plants 101 * [[atc:data:Techs]]: Technologies * [[atc:data:Weapons]]: Weaponry ===== Game Logic ====== * [[atc:data:EventHandlers]]: How to customize difficulty settings * [[atc:data:Events]]: Specific events managed by the Event Handlers * [[atc:data:Factions]]: Faction Editing * [[atc:data:Themes]]: Music and ambiance themes * [[atc:data:Weather]]: Editing Weather patterns