~~NOTOC~~
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===== Sectors =====
Not all sectors in Unending Galaxy are the same. The map is made by clusters of sectors (solar systems) linked by lanes of (relatively) empty space. Sectors in a solar systems tend to be much more valuable from an economic standpoint as they can house more stations. However empty sectors in lanes between systems are interesting from a military perspective as they can be used as a choke-point against enemy fleets without too much risk of collateral damage.
Planets and suns are not only background pictures, they have a direct influence on how valuable is a system to you and to other factions. Planets can be colonized for additional profit.
===== Planet types and Colonies =====
So far there are 8 different planet types:
^ Planet ^ Occurrence ^ Manpower ^ Supported Colony ^
| **Desert** | Uncommon | 50 | **not** agriculture |
| **Gas Giant** | Very Common | 0 | Industrial |
| **Ice World** | Rare | 50 | Science, Industrial, Military |
| **Jungle World** | Rare | 80 | All |
| **Oceanic** | Rare | 50 | Agriculture, Science |
| **Rocky** | Very Common | 50 | Industrial, Military, Science |
| **Temperate** | Uncommon | 100 | All |
| **Volcanic** | Uncommon | 10 | Industrial, Military |
Each faction has a favorite planet type that grant it an additional +150 bonus to //Manpower//.
Each planet can house a colony which grant additional bonuses and that will support a given amount of factories in the sector:
^ Colony ^ Manpower ^ Taxes ^ Ship Parts ^ Parts Factories ^ Other Factories ^
| **None** | 0 | 0 | 0 | 0 | +1 |
| **Agriculture** | 300 | 0 | 0 | 0 | +2 |
| **Balanced** | 100 | 1.000 credits/min | 0 | +1 | +2 |
| **Habitation** | 0 | 2.000 credits/min | 0 | +1 | +2 |
| **Industrial** | 0 | 0 | 2 parts/min | +2 | +3 |
| **Military** | 150 | 0 | 2 parts/min | +2 | +1 |
| **Science** | 0 | 0 | 0 | +1 | +3 |
Additionally, if a planet is considered the capital of a given solar system, it grants another +250 bonus to //Manpower//, +1 of each factory type, 2.500credits/min taxes, and +1 parts/min. Also note that a basic empty sector supports 2 standard factories by default. The capital is also the only place where shipyards and warpgates can be built.
Here's an example:
A capital temperate planet with a balanced economy owned by faction favoring such planets will grant in total the following:
^ Manpower ^ Taxes ^ Ship Parts ^ Parts Factories ^ Other Factories ^
| 600 | 3.500 credits/min | 1 parts/min | 2 total | 5 total |
Actual values have yet to be balanced, and will most likely change during development.
===== Suns =====
Suns provide energy to support a given amount of Solar Power Plants. The exact amount depends on the sun but it's usually between 4 and 8 factories. It's usually not possible to build any other factory type there.
===== Asteroids =====
Asteroids can be mined directly by ships with mining lasers, however it's also possible for a faction to build ore mines in such sectors. The amount of ore mines a sector can support depends on the density of the asteroid field:
* Very Low : 1 mines
* Low : 3 mines
* Medium : 5 mines
* High : 6 mines
* Very High : 8 mines
Asteroid fields reduces the amount of standard factories you can place in the sector by one.