~~NOTOC~~ [[ug:start|{{ :ug:ug-title01.png?nolink |}}]] ===== Sectors ===== Not all sectors in Unending Galaxy are the same. The map is made by clusters of sectors (solar systems) linked by lanes of (relatively) empty space. Sectors in a solar systems tend to be much more valuable from an economic standpoint as they can house more stations. However empty sectors in lanes between systems are interesting from a military perspective as they can be used as a choke-point against enemy fleets without too much risk of collateral damage. Planets and suns are not only background pictures, they have a direct influence on how valuable is a system to you and to other factions. Planets can be colonized for additional profit. ===== Planet types and Colonies ===== So far there are 8 different planet types: ^ Planet ^ Occurrence ^ Manpower ^ Supported Colony ^ | **Desert** | Uncommon | 50 | **not** agriculture | | **Gas Giant** | Very Common | 0 | Industrial | | **Ice World** | Rare | 50 | Science, Industrial, Military | | **Jungle World** | Rare | 80 | All | | **Oceanic** | Rare | 50 | Agriculture, Science | | **Rocky** | Very Common | 50 | Industrial, Military, Science | | **Temperate** | Uncommon | 100 | All | | **Volcanic** | Uncommon | 10 | Industrial, Military | Each faction has a favorite planet type that grant it an additional +150 bonus to //Manpower//. Each planet can house a colony which grant additional bonuses and that will support a given amount of factories in the sector: ^ Colony ^ Manpower ^ Taxes ^ Ship Parts ^ Parts Factories ^ Other Factories ^ | **None** | 0 | 0 | 0 | 0 | +1 | | **Agriculture** | 300 | 0 | 0 | 0 | +2 | | **Balanced** | 100 | 1.000 credits/min | 0 | +1 | +2 | | **Habitation** | 0 | 2.000 credits/min | 0 | +1 | +2 | | **Industrial** | 0 | 0 | 2 parts/min | +2 | +3 | | **Military** | 150 | 0 | 2 parts/min | +2 | +1 | | **Science** | 0 | 0 | 0 | +1 | +3 | Additionally, if a planet is considered the capital of a given solar system, it grants another +250 bonus to //Manpower//, +1 of each factory type, 2.500credits/min taxes, and +1 parts/min. Also note that a basic empty sector supports 2 standard factories by default. The capital is also the only place where shipyards and warpgates can be built. Here's an example: A capital temperate planet with a balanced economy owned by faction favoring such planets will grant in total the following: ^ Manpower ^ Taxes ^ Ship Parts ^ Parts Factories ^ Other Factories ^ | 600 | 3.500 credits/min | 1 parts/min | 2 total | 5 total | Actual values have yet to be balanced, and will most likely change during development. ===== Suns ===== Suns provide energy to support a given amount of Solar Power Plants. The exact amount depends on the sun but it's usually between 4 and 8 factories. It's usually not possible to build any other factory type there. ===== Asteroids ===== Asteroids can be mined directly by ships with mining lasers, however it's also possible for a faction to build ore mines in such sectors. The amount of ore mines a sector can support depends on the density of the asteroid field: * Very Low : 1 mines * Low : 3 mines * Medium : 5 mines * High : 6 mines * Very High : 8 mines Asteroid fields reduces the amount of standard factories you can place in the sector by one.