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Unending Galaxy features a large panel of ships and weapons to choose from. All weapons consume battery energy, even missiles as there is no ammunition system on purpose. In this universe, fighter class vessels are the real "ammunition", they are weak, but cheap to replace, fast to produce, and in big numbers, they can overwhelm capital ships.
===== Ships =====
Ships are divided into 7 main classes based on their function, ranging from **cargo ships** (with a huge cargo hull, half decent shielding, but slow and without good weaponry) to the mighty **battleships** featuring heavy shield and weapon systems. Each ship is defined by the size and amount of shields and weapon slots, its maneuverability and speed, its battery, cargo bay, and hull strength. The following chart is only an indication, actual content may varies wildly from a ship to another of the same class:
^ Class ^ Role ^ Weapons ^ Shields ^ Battery ^ Hull ^ Speed ^ Cargo ^ Cost ^
| **Drone** | Escort | Small | Small | Small | Low | High | Very Small | Free |
| **Corvette** | Exploration | Small | Small | Medium | Low | Very High | Small | Cheap |
| **Frigate** | Patrol / Military | Medium | Medium | Medium | Medium | High | Medium | Medium |
| **Cruiser** | Patrol / Military | Large | Large | High | Strong | Medium | Medium | High |
| **Carrier** | Carries fighters into battle | Large | XL | High | Very Strong | Very Slow | High| Very High |
| **Battleship** | Military | XL | XL | Very High | Very Strong | Slow | High| Very High |
| **Dreadnought** | Military | XL | XL | Very High | Very Strong | Very Slow | Very High| Very High |
| **Cargo Ship** | Trading / Mining | Small | Medium | Low | Medium | Slow | Very High| Cheap |
| **Dock Builder** | Station Building | Medium| XL | Medium | Strong | Very Slow | Very High| Very High |
While it's possible to pilot fighters yourself, it's not necessarily recommended. Usually, other classes can dispatch fighters rather quickly.
===== Weaponry =====
So far there's 4 different kinds of weapons and 4 damage types. Weapons, and shields, also have a slot size ranging from small to XL. A fighter can only equip small weapons while a battleship, with its numerous XL slots can virtually equip any shield or weapon available in game. Weapons have various statistics like the amount of shots per second, bullet speed, base damage, maximum range, battery energy consumption, and so on.
In general the bigger the slot needed to install a weapon, the slower and stronger it will be.
^ Damage Type ^ Shield Damage ^ Hull Damage ^ Special ^
| **Explosive** | Low | High | Many Explosive weapons have Area of effect damage |
| **Energy** | High | Low | N/A |
| **Particle** | Medium | Medium | N/A |
| **Mining** | Very Low | Very Low | High damage versus asteroids |
^ Weapon Type ^ Damage Type ^ Notes ^
| **Mining Laser** | Mining | Automatically collect ores from asteroids |
| **Beam** | Energy | Instant hit on a single point |
| **Plasma** | Energy/Particle/explosive | Bullet based weapons |
| **Missile** | Explosive/Energy | Need a target locked, flies toward it and explode on contact |
| **Homing Mine** | Explosive/Energy | Dropped by a ship, will then follow any nearby hostile ship and explode on contact |