v1.08 - Stable (+) Added Russian support (thanks to ru4pt) (+) Destroyed targets gives more guild points (+) "Give base locations" will also give the location of bases under cover (*) Fixed : Rewards that were only given when the target is killed by the playership. (*) Fixed : Bug allowing the "Yaki Guild HQ" to give missions. v1.06 - Stable (*) Fixed : Bug preventing the plugin from shutting down v1.05 - Stable (+) XFP Mod specific improvements (+) Plugin should be enabled by default (+) Added a Guild HQ in Ocracoke's Storm (+) Each mobile base should focus on 2 races (*) Fixed : Wrong race for the main ship of an enemy fleet (*) Fixed : Mobile bases resupply too often (*) Fixed : Player is unable to deliver a special ware v1.01 - Stable (*) Fixed : Debriefing displays some "null" texts if the mobile base has been destroyed. (*) Fixed : Yaki pilots asking for help when attacked by drones or LT (*) Fixed : No message in logbook for killed escort ships during assassination missions (*) Fixed : Player may loose a mission if he capture a ship instead of killing it (*) Fixed : Players without any credit were still able to buy ecells and salvages from the Armada (*) Minor corrections on signals and task usage (*) Minor modifications in textfiles v1.00 - Release Candidate 2 (*) Texfiles corrected (*) Corrected ECS that doesn't properly init itself v1.00 - Release Candidate 1 (+) Now use the ECS: Extended Communication System library (+) The player can now communicate with yaki fighters and bases (+) Guild system added (+) Missions for the player added (5 different kinds of mission) (+) Better behaviors of mobile bases (+) Increased usage of the covert state (+) Tweaking of the attack sequences (+) Player with a certain rank in the armada can buy and hire yaki ships (+) Mobile bases now check for an M2 before jumping to a sector (*) Corrected bug with undetected mobile bases (when on cover) (*) Reduced engine tunings of mobile base (*) Corrected a bug leading to the attack of allied/neutral races (player, pirates) (*) Docking of ships more secure (*) "Dead Ship" bug patched (*) Respawn rate of mobile bases reduced (*) Engine tuning of mobile bases reduced (*) A *lot* of bugfixes v0.91 - Beta Release (+) Code to auto update from a previous version added (*) Minor bug fixes v0.9 - Second Beta Release (+) New weapon loadouts (new missiles, and Alpha/Beta PBE) (+) The mobile bases is able to hire Yaki ships in the Yaki owned sector (+) Yaki will be more agressive toward players that try to attack them. Still need works. (+) Minor fixes to protect the bases from the RRF plugin from LV (+) Better jump system (will also target player owned sectors if available) (*) Bug fixed : mobile base that stop any activity (*) Bug fixed : mobile base that try to kill itself by jumping in a Xenon or Khaak sector v0.8 - Initial Beta Release