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ads:faq

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ads:faq [2010/06/18 08:57]
serialkicked
ads:faq [2014/04/26 13:25] (current)
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 ====== Frequently Asked Questions ====== ​ ====== Frequently Asked Questions ====== ​
 +
 +===== It doesn'​t work ! What's a .zip file ?! where is my X3 folder ? and what's a folder anyway ? ===== 
 +
 +If you have received the script as a Zip or a Rar file (archive) there'​s a simple [[Help:​Installation Guide]] that should be understandable by anyone who have a PC and can do a Google search. ​
  
 ===== Can you allow me to manage my fighter wings myself ===== ===== Can you allow me to manage my fighter wings myself =====
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 Well, yes i could add a bunch of menus for this, and you could spend hours using them, but i probably won't because it's much more fast and at least as efficient to let ADS dynamically pick a method according to the situation. You can however prevent ADS from using some of your docked ships. Well, yes i could add a bunch of menus for this, and you could spend hours using them, but i probably won't because it's much more fast and at least as efficient to let ADS dynamically pick a method according to the situation. You can however prevent ADS from using some of your docked ships.
  
-===== Can you allow ACC to dock TP/​TS/​whatever to a carrier ?! =====+===== Can you allow ADS to dock TP/​TS/​whatever to a carrier ?! =====
  
 I do not want to include this cheat / feature in my script. However, if you're using a mod with true docking bays for TS and TP ships on carriers, then ADS should handle these fine (trade commands will use the transport ship instead of a bunch of fighters). I do not want to include this cheat / feature in my script. However, if you're using a mod with true docking bays for TS and TP ships on carriers, then ADS should handle these fine (trade commands will use the transport ship instead of a bunch of fighters).
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 Yes, it has been designed to be easily used by any 3rd party plugin or script, you should take a look at the Pirate Guild or Yaki Armada source code to see how to do it more or less properly. I will add a [[ADS:​Library Documentation]] //when it's blue//. Yes, it has been designed to be easily used by any 3rd party plugin or script, you should take a look at the Pirate Guild or Yaki Armada source code to see how to do it more or less properly. I will add a [[ADS:​Library Documentation]] //when it's blue//.
  
-===== It doesn'​t work ! What's a .zip file ?! where is my X3 folder ? and what's a folder anyway ​? ===== +===== Removing ADS commands from the ship command menu ? =====
  
-If you have received the script as a Zip or a Rar file (archive) there's a simple ​[[Help:Installation Guide]] that should ​be understandable ​by anyone who have a PC and can do a Google search+If you are using another carrier ​script ​and still want to use ADS as a library for [[PG3:​|Pirate Guild]] ​or another plugin but don't want your command menu to be cluttered with ADS commands, you can proceed as follow: 
 + 
 +  - [[http://​afmodding.comli.com/​news/?​page_id=5|Download]] and Install ADS 
 +  - Load your X3 savegame 
 +  - Enable and open the Script Editor 
 +  - Edit **setup.anarkis.acc** 
 +  - Remove all lines that looks like <​code>​set script command upgrade: command= [...] 
 +global script map: set: key= ANARKIS_xxx,​ class= [...], race=Player,​ script= [...]</​code>​ Should ​be between lines 27 and 80. 
 +  - Save the file 
 +  - Don't save your game, just reload your previous savegame again. 
 + 
 +Keyboard shortcuts and ADS Manager will still be available and the script will still be usable ​by Pirate Guild and Yaki Armada.
  
  
ads/faq.1276844253.txt.gz · Last modified: 2014/04/26 12:55 (external edit)