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ads:faq [2010/06/18 08:57] serialkicked |
ads:faq [2014/04/26 13:25] (current) |
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====== Frequently Asked Questions ====== | ====== Frequently Asked Questions ====== | ||
+ | |||
+ | ===== It doesn't work ! What's a .zip file ?! where is my X3 folder ? and what's a folder anyway ? ===== | ||
+ | |||
+ | If you have received the script as a Zip or a Rar file (archive) there's a simple [[Help:Installation Guide]] that should be understandable by anyone who have a PC and can do a Google search. | ||
===== Can you allow me to manage my fighter wings myself ===== | ===== Can you allow me to manage my fighter wings myself ===== | ||
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Well, yes i could add a bunch of menus for this, and you could spend hours using them, but i probably won't because it's much more fast and at least as efficient to let ADS dynamically pick a method according to the situation. You can however prevent ADS from using some of your docked ships. | Well, yes i could add a bunch of menus for this, and you could spend hours using them, but i probably won't because it's much more fast and at least as efficient to let ADS dynamically pick a method according to the situation. You can however prevent ADS from using some of your docked ships. | ||
- | ===== Can you allow ACC to dock TP/TS/whatever to a carrier ?! ===== | + | ===== Can you allow ADS to dock TP/TS/whatever to a carrier ?! ===== |
I do not want to include this cheat / feature in my script. However, if you're using a mod with true docking bays for TS and TP ships on carriers, then ADS should handle these fine (trade commands will use the transport ship instead of a bunch of fighters). | I do not want to include this cheat / feature in my script. However, if you're using a mod with true docking bays for TS and TP ships on carriers, then ADS should handle these fine (trade commands will use the transport ship instead of a bunch of fighters). | ||
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Yes, it has been designed to be easily used by any 3rd party plugin or script, you should take a look at the Pirate Guild or Yaki Armada source code to see how to do it more or less properly. I will add a [[ADS:Library Documentation]] //when it's blue//. | Yes, it has been designed to be easily used by any 3rd party plugin or script, you should take a look at the Pirate Guild or Yaki Armada source code to see how to do it more or less properly. I will add a [[ADS:Library Documentation]] //when it's blue//. | ||
- | ===== It doesn't work ! What's a .zip file ?! where is my X3 folder ? and what's a folder anyway ? ===== | + | ===== Removing ADS commands from the ship command menu ? ===== |
- | If you have received the script as a Zip or a Rar file (archive) there's a simple [[Help:Installation Guide]] that should be understandable by anyone who have a PC and can do a Google search. | + | If you are using another carrier script and still want to use ADS as a library for [[PG3:|Pirate Guild]] or another plugin but don't want your command menu to be cluttered with ADS commands, you can proceed as follow: |
+ | |||
+ | - [[http://afmodding.comli.com/news/?page_id=5|Download]] and Install ADS | ||
+ | - Load your X3 savegame | ||
+ | - Enable and open the Script Editor | ||
+ | - Edit **setup.anarkis.acc** | ||
+ | - Remove all lines that looks like <code>set script command upgrade: command= [...] | ||
+ | global script map: set: key= ANARKIS_xxx, class= [...], race=Player, script= [...]</code> Should be between lines 27 and 80. | ||
+ | - Save the file | ||
+ | - Don't save your game, just reload your previous savegame again. | ||
+ | |||
+ | Keyboard shortcuts and ADS Manager will still be available and the script will still be usable by Pirate Guild and Yaki Armada. | ||