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ads:future_changes

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ads:future_changes [2010/06/20 15:08]
serialkicked
ads:future_changes [2014/04/26 13:25] (current)
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 ====== Improved Standard Commands ====== ====== Improved Standard Commands ======
  
-In general, catapult launching method could be integrated and fighters beaming improved. It will be reserved for fighter class ships. So, if the carrier dock some M6 or TS, those will still have to dock/​undock ​without beaming +In general, catapult launching method could be integrated and fighters beaming improved. It will be reserved for fighter class ships. So, if the carrier dock some M6 or TS, those will still have to dock/​undock ​manually.
- +
-===== Attack Wing ===== +
- +
-Instead of the single "​quantity"​ setting it should display a setup window looking more or less like this +
- +
-|  Detailed Target Information ​ || +
-^  Commands ​ || +
-|  Launch Attack Wing  || +
-|  Cancel Strike ​ || +
-^  Settings ​ || +
-| Class | Choose between Actives, Fighters, Big Ship if available | +
-| Quantity | Default value set dynamically by ADS, can be changed by player | +
-^  Ship List  || +
-|  Optional List for manual selection ​ || +
- +
-===== Defensive Wing ===== +
- +
-Same as Attack Wing, a menu should be added: +
- +
-|  Detailed Target Information ​ || +
-^  Commands ​ || +
-|  Protect ​ || +
-|  Cancel ​ || +
-^  Settings ​ || +
-| Class | Choose between Actives, Fighters, Big Ship if available | +
-| Quantity | Default value set dynamically by ADS, can be changed by player | +
-^  Ship List  || +
-|  Optional List for manual selection ​ ||+
  
 ===== Buy / Sell orders ===== ===== Buy / Sell orders =====
  
-the Buy and Sell logics ​use too much ships. ​quick save/​restore settings could be helpful here+The Buy and Sell logic use too much ships and those commands are far from being efficient 
 +Also, a quick save/​restore settings could be helpful here.
  
  
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 It should be moved inside the Manager, so i can remove it from being used as an //​Additional Command Slot//. It should be moved inside the Manager, so i can remove it from being used as an //​Additional Command Slot//.
 +
 +
  
 ===== Docked Ship Management ===== ===== Docked Ship Management =====
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   * **Offensive** - It will actively attack ships he sees as enemy even if not hostiles. Attack of stations allowed if no other threat available.   * **Offensive** - It will actively attack ships he sees as enemy even if not hostiles. Attack of stations allowed if no other threat available.
   * **Defensive** - The automated mode will only attack ships that are considering you as an enemy. It won't attack stations.   * **Defensive** - The automated mode will only attack ships that are considering you as an enemy. It won't attack stations.
- 
-====== Defensive Grid ====== 
- 
-The [[PG3:​|Pirate Guild]]'​s defensive grid mechanism should be included. And should be available library style. 
- 
-Each station on which the ADS "​Link"​ is enabled will monitor the sector for enemies. ADS Compatible stations will send squadrons to defend their sectors while other will send a distress call to the ships you've linked to the Defensive Grid. Those will jump to protect the endangered base. in any case, a ECS event will be added. 
- 
-Any player owned big ship could be linked to the Grid. Like M7 and M2 are linked in PG. Yaki Armada could take advantage of this and temporarily link a Yaki Carrier to the grid when the player hire one. 
- 
  
ads/future_changes.1277039298.txt.gz · Last modified: 2014/04/26 12:55 (external edit)