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atc:early_access

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atc:early_access [2018/09/23 20:34]
serialkicked
atc:early_access [2018/10/08 21:27]
serialkicked
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 It's important to note that **After The Collapse** is not our first game. Our previous title, Unending Galaxy, was a much more complex kind of game from a coding perspective. And while it wasn't in Early Access per say, it still received very regular content and maintenance updates for more than 2 years. We do not have an habit of dropping our projects, even when things are getting tough. It's important to note that **After The Collapse** is not our first game. Our previous title, Unending Galaxy, was a much more complex kind of game from a coding perspective. And while it wasn't in Early Access per say, it still received very regular content and maintenance updates for more than 2 years. We do not have an habit of dropping our projects, even when things are getting tough.
  
-Secondly we're well prepared and organized, we have a public [[https://​www.anarkisgaming.com/​bugtracker/​|bug-tracking]] tool ready, a clear road-map and everything planned so far is well within our skill-set. Speaking as the main programmer here, I'm personally fascinated by base building games, I'm an avid player of Dwarf Fortress, Rimworld and others, and I have a lot of experience when it comes to artificial life and simulations.+Secondly we're well prepared and organized, we have a public [[https://​www.anarkisgaming.com/​bugtracker/​|bug-tracking]] tool ready, a clear road-map and everything planned so far is well within our skill-set. Speaking as the main programmer here, I'm personally fascinated by base building games, I'm an avid player of Dwarf Fortress, Rimworld and others, and I have a lot of professional ​experience when it comes to artificial life and simulations.
 </​WRAP>​ </​WRAP>​
  
atc/early_access.txt · Last modified: 2019/03/09 20:45 by serialkicked