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It's important to note that **After The Collapse** is not our first game. Our previous title, Unending Galaxy, was a much more complex kind of game from a coding perspective. And while it wasn't in Early Access per say, it still received very regular content and maintenance updates for more than 2 years. We do not have an habit of dropping our projects, even when things are getting tough. | It's important to note that **After The Collapse** is not our first game. Our previous title, Unending Galaxy, was a much more complex kind of game from a coding perspective. And while it wasn't in Early Access per say, it still received very regular content and maintenance updates for more than 2 years. We do not have an habit of dropping our projects, even when things are getting tough. | ||
- | Secondly we're well prepared and organized, we have a public [[https://www.anarkisgaming.com/bugtracker/|bug-tracking]] tool ready, a clear road-map and everything planned so far is well within our skill-set. Speaking as the main programmer here, I'm personally fascinated by base building games, I'm an avid player of Dwarf Fortress, Rimworld and others, and I have a lot of experience when it comes to artificial life and simulations. | + | Secondly we're well prepared and organized, we have a public [[https://www.anarkisgaming.com/bugtracker/|bug-tracking]] tool ready, a clear road-map and everything planned so far is well within our skill-set. Speaking as the main programmer here, I'm personally fascinated by base building games, I'm an avid player of Dwarf Fortress, Rimworld and others, and I have a lot of professional experience when it comes to artificial life and simulations. |
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