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atc:early_access

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atc:early_access [2019/01/13 01:59]
serialkicked
atc:early_access [2019/03/09 20:45]
serialkicked
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   * **Ammunition Handling**: (Implemented) Self explanatory and this one has been implemented.   * **Ammunition Handling**: (Implemented) Self explanatory and this one has been implemented.
   * **Large Scale:​** ​ This one will get gradually implemented over time, as it’s more a principle than a feature per say. We aim for a larger population and higher mortality rates than in Rimworld.   * **Large Scale:​** ​ This one will get gradually implemented over time, as it’s more a principle than a feature per say. We aim for a larger population and higher mortality rates than in Rimworld.
-  * **Scavenging:​** (Partially ​Implemented) While your starting map will have enough resources to build a small, starting base, resources will run out, scavenging teams will have to be sent elsewhere to secure more resources. It will initially be menu driven, but thanks to our multi-threaded engine, in term, you’ll have the option to micromanage those runs. On your starting location, some of the existing buildings might be closed off. Those will contain goodies, but also dangers. You’ll be able to conduct some basic risk assessment before breaching in. +  * **Scavenging:​** (Implemented) While your starting map will have enough resources to build a small, starting base, resources will run out, scavenging teams will have to be sent elsewhere to secure more resources. It will initially be menu driven, but thanks to our multi-threaded engine, in term, you’ll have the option to micromanage those runs. On your starting location, some of the existing buildings might be closed off. Those will contain goodies, but also dangers. You’ll be able to conduct some basic risk assessment before breaching in. 
-  * **Underground Layer:** (Mostly ​Implemented) Depending on your base’s location, you’ll be able to explore and exploit a dangerous underground layer (be it a sewer or a cavern). This particular feature is not going to make the cut for the initial EA release, but it will definitely happen quite soon after.+  * **Underground Layer:** (Implemented) Depending on your base’s location, you’ll be able to explore and exploit a dangerous underground layer (be it a sewer or a cavern). This particular feature is not going to make the cut for the initial EA release, but it will definitely happen quite soon after.
  
 ===== Mid-term Features ===== ===== Mid-term Features =====
atc/early_access.txt · Last modified: 2019/03/09 20:45 by serialkicked