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atc:getting_started

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atc:getting_started [2018/09/23 20:49]
serialkicked
atc:getting_started [2018/09/23 20:55]
serialkicked
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 This is more or less the screen you'll end up with after map generation: a bunch of survivors around a campfire and next to a storage box containing all your belongings. You can move the camera around with the WASD keys, zoom in/out with the mouse-wheel and select stuff with a left click. Right clicking with the mouse outside of an opened menu will close it. Most buttons and menus have help tool-tips that will appear by hovering the mouse cursor over them for a second. This is more or less the screen you'll end up with after map generation: a bunch of survivors around a campfire and next to a storage box containing all your belongings. You can move the camera around with the WASD keys, zoom in/out with the mouse-wheel and select stuff with a left click. Right clicking with the mouse outside of an opened menu will close it. Most buttons and menus have help tool-tips that will appear by hovering the mouse cursor over them for a second.
 +
 +A very important key is the **[spacebar]** as it will toggle the active pause on/off. In active pause, the game is paused but you can still issue orders, check menus, and so on.
  
 The main user interface is at the bottom of the screen. There'​s a row of buttons and the game log at the bottom right. Let's see what each of them does: The main user interface is at the bottom of the screen. There'​s a row of buttons and the game log at the bottom right. Let's see what each of them does:
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 {{ :​atc:​guide_build.png?​direct&​400 |}} {{ :​atc:​guide_build.png?​direct&​400 |}}
  
-This is the build menu. It's quite straightforward. Right-click an item to to look at various statistics and information about it. Left-click an item to switch to building mode. In this mode your mouse cursor is replaced by the item you're about to place. ​+This is the build menu. It's quite straightforward. Right-click an item to look at various statistics and information about it. Left-click an item to switch to building mode. In this mode your mouse cursor is replaced by the item you're about to place. ​
  
 In placement mode: In placement mode:
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 Note that walls cannot be rotated, and floors are placed a bit differently (via lasso). In the case of floors, you you'll have to click twice. Once to set a starting point, and a second time to set an end point. A build order will be issued for each tile in the rectangle formed by those two points. Note that walls cannot be rotated, and floors are placed a bit differently (via lasso). In the case of floors, you you'll have to click twice. Once to set a starting point, and a second time to set an end point. A build order will be issued for each tile in the rectangle formed by those two points.
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 +Once you've correctly placed an item, you'll see a transparent version of it on the map, serving as a build marker. Granted you have the proper materials, some of your people should start moving building materials to the location and, soon after, start building. You can keep an eye on the building process by left-clicking the build marker.
  
 </​WRAP>​ </​WRAP>​
  
atc/getting_started.txt · Last modified: 2018/10/01 22:25 by serialkicked