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atc:getting_started

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atc:getting_started [2018/09/23 20:37]
serialkicked
atc:getting_started [2018/10/01 22:25] (current)
serialkicked
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 This is more or less the screen you'll end up with after map generation: a bunch of survivors around a campfire and next to a storage box containing all your belongings. You can move the camera around with the WASD keys, zoom in/out with the mouse-wheel and select stuff with a left click. Right clicking with the mouse outside of an opened menu will close it. Most buttons and menus have help tool-tips that will appear by hovering the mouse cursor over them for a second. This is more or less the screen you'll end up with after map generation: a bunch of survivors around a campfire and next to a storage box containing all your belongings. You can move the camera around with the WASD keys, zoom in/out with the mouse-wheel and select stuff with a left click. Right clicking with the mouse outside of an opened menu will close it. Most buttons and menus have help tool-tips that will appear by hovering the mouse cursor over them for a second.
 +
 +A very important key is the **[spacebar]** as it will toggle the active pause on/off. In active pause, the game is paused but you can still issue orders, check menus, and so on.
  
 The main user interface is at the bottom of the screen. There'​s a row of buttons and the game log at the bottom right. Let's see what each of them does: The main user interface is at the bottom of the screen. There'​s a row of buttons and the game log at the bottom right. Let's see what each of them does:
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 |{{ :​atc:​button.build.png?​nolink&​32 |}}| **[F1]** : Toggles the [[atc:Build Menu]] on/off. You'll be using this one a lot, you'll build pretty much anything from crafting stations to floors from this menu. | |{{ :​atc:​button.build.png?​nolink&​32 |}}| **[F1]** : Toggles the [[atc:Build Menu]] on/off. You'll be using this one a lot, you'll build pretty much anything from crafting stations to floors from this menu. |
 |{{ :​atc:​button.tent.png?​nolink&​32 |}}| **[F2]** : Toggles the [[atc:Zone Menu]] on/off. This menu allows you to add and remove special rooms, zones and farms. That's another very important menu. | |{{ :​atc:​button.tent.png?​nolink&​32 |}}| **[F2]** : Toggles the [[atc:Zone Menu]] on/off. This menu allows you to add and remove special rooms, zones and farms. That's another very important menu. |
-|{{ :​atc:​button.grab.png?​nolink&​32 |}}| **[G]** : This button is used to give your survivors the order to search containers on the map for loot. The job is done much faster than with a raze order, but obviously, ​you won't disassemble the selected items.  ​|+|{{ :​atc:​button.repair.png?​nolink&​32 |}}| **[F]** : This button is used to give your survivors the order to repair damaged structures ​you've built (or any wall) |
 |{{ :​atc:​button.raze.png?​nolink&​32 |}}| **[R]** : This button is used to give your survivors the order to disassemble or raze anything you've selected. It can be used to get resources from walls, furniture, trees, rocks and pretty much anything on the map.  | |{{ :​atc:​button.raze.png?​nolink&​32 |}}| **[R]** : This button is used to give your survivors the order to disassemble or raze anything you've selected. It can be used to get resources from walls, furniture, trees, rocks and pretty much anything on the map.  |
 |{{ :​atc:​button.cancel.png?​nolink&​32 |}}| **[C]** : This is the cancel button, it's used to cancel orders you've previously issued. Select whatever object you've planned to build, raze or loot and it will cancel the order. | |{{ :​atc:​button.cancel.png?​nolink&​32 |}}| **[C]** : This is the cancel button, it's used to cancel orders you've previously issued. Select whatever object you've planned to build, raze or loot and it will cancel the order. |
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 {{ :​atc:​guide_build.png?​direct&​400 |}} {{ :​atc:​guide_build.png?​direct&​400 |}}
  
-This is the build menu. It'​s ​fairly ​straightforward, left click an itemand then left click on the map again to place itBefore placing ​the item on the map, you can rotate it with the **[A]** and **[E]** keys. You can rotate by 45° increments by holding ​**[Shift]** and on of the rotation ​keys. Reset rotation by pressing ​**[Backspace]**. Also, some items (furniture like chairs ​and tables mostly) have multiple ​sprites for you to choose from. You can either use the big green arrows at the bottom or use the **[X]** key to cycle between the different ones.+This is the build menu. It'​s ​quite straightforward. Right-click an item to look at various statistics ​and information about it. Left-click an item to switch to building modeIn this mode your mouse cursor is replaced by the item you're about to place.  
 + 
 +In placement mode: 
 +  * Use the **[A]** and **[E]** keys to rotate the item (hold SHIFT to rotate by 45° angles) 
 +  * Press **[Backspace]** to reset the rotation 
 +  ​Some items (mostly tables and chairs) have multiple ​sprite, ​use the **[X]** key to cycle between ​them, or press the big arrows around picture at the bottom. 
 +  * Left-click to place the item 
 +  * Right-click to exit placement mode. 
 + 
 +Note that walls cannot be rotated, and floors are placed a bit differently (via lasso). In the case of floors, you you'll have to click twice. Once to set a starting point, and a second time to set an end point. A build order will be issued for each tile in the rectangle formed by those two points. 
 + 
 +Once you've correctly placed an item, you'll see a transparent version of it on the map, serving as a build marker. Granted you have the proper materials, some of your people should start moving building materials to the location and, soon after, start building. You can keep an eye on the building process by left-clicking ​the build marker. 
 </​WRAP>​ </​WRAP>​
  
atc/getting_started.1537727855.txt.gz · Last modified: 2018/09/23 20:37 by serialkicked