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atc:mods:making_mods

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atc:mods:making_mods [2018/10/29 23:37]
serialkicked
atc:mods:making_mods [2018/10/30 03:38]
serialkicked
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-We'd advise you, no matter if your intent is to override some data or add new one to use files from the base game as examples. Copy them, rename them (if adding stuff), alter them. So far, so good. Of course, it might take a little while to figure what each line in each file does, but we'll be happy to provide some explanation on the discord or steam forums.+We'd advise you, no matter if your intent is to override some data or add new one to use files from the base game as examples. Copy them, rename them (if adding stuff), ​and alter them. Of course, it might take you a little while and some experimentation ​to figure ​out what each line in each file does, but we'll be happy to provide some explanation on the discord ​channel ​or the steam forums.
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 A few ground rules: A few ground rules:
   * Textures must be in png, we technically accept jpg/jpeg files too but that's not something you should use unless your really know what you're doing   * Textures must be in png, we technically accept jpg/jpeg files too but that's not something you should use unless your really know what you're doing
-  * Sound files must be ogg, wma, mp3 or wav files and will be auto-magically ​+  * Sound files must be ogg, wma, mp3 or wav files
   * Sound files in **files\Content\sfx\** will be processed as effects, sound files in any other folder will be considered songs.   * Sound files in **files\Content\sfx\** will be processed as effects, sound files in any other folder will be considered songs.
  
atc/mods/making_mods.txt · Last modified: 2018/10/30 04:14 by antigravities