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            <title>ug:sector_ownership - [Claiming by Conquest] </title>
            <link>https://wiki.anarkisgaming.com/ug/sector_ownership</link>
            <description>start

Claiming Sectors

Claiming by Shipyard or Military Base

Build a Shipyard or a Military Base in a sector to claim it for your faction. There may not be more than one Shipyard or Military Base in a sector. Building a control station in a sector under the control of another faction is frowned upon, and the other faction may try to destroy it. They may even declare war on you.</description>
            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
        <category>ug</category>
            <pubDate>Tue, 29 Oct 2019 01:36:09 +0000</pubDate>
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            <title>ug:tutorial:dock_guide</title>
            <link>https://wiki.anarkisgaming.com/ug/tutorial/dock_guide</link>
            <description>start

Dock Building Guide

This page explains how you can build your own factories and stations and what's the purpose of each type.

Building stations is very expensive and require that you get hold of a Dock Builder, a specific ship class used to that effect. Dock builders are slow, big and fairly weak ships, so you may want to keep an eye on them, especially when they are building stations.</description>
            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
        <category>ug:tutorial</category>
            <pubDate>Tue, 29 Oct 2019 01:31:55 +0000</pubDate>
        </item>
        <item>
            <title>atc:feature_list</title>
            <link>https://wiki.anarkisgaming.com/atc/feature_list</link>
            <description>start

Game Summary

After The Collapse is a post-apocalyptic base building game set in an urban environment.

After The Collapse is a 2D top-down base building game set in a post-apocalyptic world featuring urban environments. Your task will be to manage a band of survivors and protect them against raiders, mutants and environmental threats. To do so, you’ll have to build a base, research new technologies, and scavenge for resources. Thanks to its urban and semi-urban environments, After The Co…</description>
            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
        <category>atc</category>
            <pubDate>Sun, 01 Sep 2019 08:50:04 +0000</pubDate>
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            <title>ug:ship_setup_menu</title>
            <link>https://wiki.anarkisgaming.com/ug/ship_setup_menu</link>
            <description>start

Ship Setup Menu

This menu is used to review, configure, and equip your ships. Select one (or many) of your ships and press the Scan [Q] key or the related button on the left panel to open it. To open your current ship's setup menu press [X].

Ship Settings</description>
            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
        <category>ug</category>
            <pubDate>Sat, 27 Apr 2019 02:53:57 +0000</pubDate>
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            <title>start - [Our Games] </title>
            <link>https://wiki.anarkisgaming.com/start</link>
            <description>Anarkis Gaming Wiki

Anarkis Gaming is an indie development studio located in France, we released Unending Galaxy in 2016, a fairly unique space trading and 4X game. We're formerly known as the Anarkis Federation modding station, one of the major contributors to the X-Universe modding scene (X2: The Threat,</description>
            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
            <pubDate>Wed, 10 Apr 2019 05:57:41 +0000</pubDate>
        </item>
        <item>
            <title>atc:early_access</title>
            <link>https://wiki.anarkisgaming.com/atc/early_access</link>
            <description>start

Early Access

After the Collapse is being released in Early Access. We know that many people are, understandably, reluctant to buy early-access titles nowadays. If you want to wait it out, it's perfectly fine and we sympathize with the sentiment. That said, we would like to say a few words on our Early Access policy:</description>
            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
        <category>atc</category>
            <pubDate>Sat, 09 Mar 2019 20:45:56 +0000</pubDate>
        </item>
        <item>
            <title>atc:start</title>
            <link>https://wiki.anarkisgaming.com/atc/start</link>
            <description>start

Summary

:!: :!: THIS WIKI IS UNDER CONSTRUCTION :!: :!:

After The Collapse is a 2D top-down base building game set in a post-apocalyptic world featuring urban environments. Your task will be to manage a band of survivors and protect them against raiders, mutants and environmental threats. To do so, you'll have to build a base, research new technologies, and scavenge for resources. Thanks to its urban and semi-urban environments, After The Collapse has a strong focus on scavenging, repai…</description>
            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
        <category>atc</category>
            <pubDate>Thu, 28 Feb 2019 09:36:26 +0000</pubDate>
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            <title>atc:data:start - created</title>
            <link>https://wiki.anarkisgaming.com/atc/data/start</link>
            <description>start

Data Files

After the Collapse relies on JSON formatted data files to store most of the data you'd want to change for a mod. JSON files are text files formatted in a machine readable way while still being relatively friendly to the human eye. Pretty much every single piece of data in the game can be dramatically altered modifying those files.</description>
            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
        <category>atc:data</category>
            <pubDate>Thu, 28 Feb 2019 09:34:21 +0000</pubDate>
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        <item>
            <title>atc:data:weapons - created</title>
            <link>https://wiki.anarkisgaming.com/atc/data/weapons</link>
            <description>Information

Weapon files are normally located in data/items/weapons

Weapon File Format
// If using ammunition, enter the filename for the associated ammo. Can be empty for no ammo.
&quot;AmmoName&quot;: &quot;rifle&quot;

// [unused] position when displayed over an agent ingame
&quot;AnchorPoint&quot;: &quot;18, 22&quot;

// [don't change] which equipment slot to use
&quot;AllowedSlots&quot;: [ &quot;Weapon&quot; ],

// Show this weapon in the 'new game' menu's inventory tab
&quot;AvailableOnStartMenu&quot;: false/true

// If set to false, this item will get des…</description>
            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
        <category>atc:data</category>
            <pubDate>Thu, 28 Feb 2019 09:33:53 +0000</pubDate>
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        <item>
            <title>atc:mods:data_files</title>
            <link>https://wiki.anarkisgaming.com/atc/mods/data_files</link>
            <description>start

Data Files

After the Collapse relies on JSON formatted data files to store most of the data you'd want to change for a mod. JSON files are text files formatted in a machine readable way while still being relatively friendly to the human eye. Pretty much every single piece of data in the game can be dramatically altered modifying those files.</description>
            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
        <category>atc:mods</category>
            <pubDate>Sun, 13 Jan 2019 01:58:22 +0000</pubDate>
        </item>
        <item>
            <title>atc:mods:making_mods</title>
            <link>https://wiki.anarkisgaming.com/atc/mods/making_mods</link>
            <description>start

Getting Started

After The Collapse is a fully moddable game. A very large part of the game is contained in our data, written in human readable JSON text files. Code for modifying game logic can by added via Lua.

Mod File Structure

Mods, when not acquired through the Steam Workshop, should be put in the</description>
            <author>antigravities@undisclosed.example.com (antigravities)</author>
        <category>atc:mods</category>
            <pubDate>Tue, 30 Oct 2018 04:14:12 +0000</pubDate>
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            <pubDate>Thu, 01 Dec 2016 20:53:04 +0000</pubDate>
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        <category>ug:editor</category>
            <pubDate>Sat, 26 Nov 2016 17:14:05 +0000</pubDate>
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        <category>ug:editor</category>
            <pubDate>Sat, 26 Nov 2016 17:08:00 +0000</pubDate>
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            <author>serialkicked@undisclosed.example.com (serialkicked)</author>
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            <pubDate>Thu, 24 Nov 2016 22:46:45 +0000</pubDate>
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            <pubDate>Thu, 24 Nov 2016 22:46:43 +0000</pubDate>
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