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            <title>ecs:custom_communication_dialogs</title>
            <link>https://wiki.anarkisgaming.com/ecs/custom_communication_dialogs</link>
            <description>Custom Communication Dialogs

ECS also allows you to easily display dialogs that looks like the standard X3 communication dialogs. They feature the video usually displayed next to the message and optional sound.

OK Dialog

File to call : plugin.sk.ecs.dialog.ok</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ecs</category>
            <pubDate>Sat, 26 Apr 2014 13:25:43 +0000</pubDate>
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            <title>ecs:installation_and_packaging</title>
            <link>https://wiki.anarkisgaming.com/ecs/installation_and_packaging</link>
            <description>Installation and Packaging

You can directly include ECS in your own script. Avoid using separate downloads for ECS as it confuses the users. ECS is an AL plugin. It's enabled by default, so it doesn't need any kind of input on the user side. ECS is intended to be used by other AL plugins, but a script that provide an uninstall option would work fine as well.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ecs</category>
            <pubDate>Sat, 26 Apr 2014 13:25:46 +0000</pubDate>
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            <title>ecs:keyboard_shortcut</title>
            <link>https://wiki.anarkisgaming.com/ecs/keyboard_shortcut</link>
            <description>Using the ECS: Extended Comm. System Hot-Key

As ECS was initially a script used to handle communications, an hot-key was included so several scripts can share the same keyboard shortcut to handle communications with different factions. But it can be used for other purposes.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ecs</category>
            <pubDate>Sat, 26 Apr 2014 13:25:43 +0000</pubDate>
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            <title>ecs:news_system</title>
            <link>https://wiki.anarkisgaming.com/ecs/news_system</link>
            <description>Using the News System

Add an article to the news system

For the news system to display anything you'll have to feed it with articles, obviously related to your script. As an example when one of your ship is destroyed, or when you have built a new station. This is done by calling the</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ecs</category>
            <pubDate>Sat, 26 Apr 2014 13:25:43 +0000</pubDate>
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            <title>ecs:register</title>
            <link>https://wiki.anarkisgaming.com/ecs/register</link>
            <description>Registration to ECS

Before your start using ECS you must register to it in your own script. But don't forget that ECS has to be already running when you try to register. If both your script and ECS are installed at the same time, your script will have to wait a few seconds before registering.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ecs</category>
            <pubDate>Sat, 26 Apr 2014 13:25:44 +0000</pubDate>
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            <title>ecs:start</title>
            <link>https://wiki.anarkisgaming.com/ecs/start</link>
            <description>Extended Communication System

ECS is a library that can be used by any script or plugin. It is intended to be easy to use and implement.  It includes several features you can easily add to your scripts without too much efforts:

	*   An easy to use and configure News System, much like the old X2/X3R BBS, but better</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>ecs</category>
            <pubDate>Sat, 26 Apr 2014 13:25:44 +0000</pubDate>
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