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        <title>Anarkis Gaming Wiki help</title>
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            <title>help:installation_guide</title>
            <link>https://wiki.anarkisgaming.com/help/installation_guide</link>
            <description>New Installation

Once you have download the file, either a .Zip or a .RAR archive you will need a tool like 7Zip or WinRAR to unpack it in your X3 Terran Conflict game folder. If you don't know where it is located, it's usually in Program Files/Egosoft/X3TC. If you are using Steam for X3, it's somewhere in the Steam installation folder. Overwrite existing files if needed.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>help</category>
            <pubDate>Sat, 26 Apr 2014 13:25:51 +0000</pubDate>
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            <title>help:scripts_mods_plugins_wtf</title>
            <link>https://wiki.anarkisgaming.com/help/scripts_mods_plugins_wtf</link>
            <description>Introduction

So you are new to this, i will try to explain the differences between all those new terms in a simple manner. First of all you have to know the difference between scripts, AL Plugins, and Mods.

Scripts

Scripts usually provide new commands for your ships and stations. But they aren't only limited to this, some may change behaviors of existing ships or add new features. Scripts are easy to install, you just have to unzip the package in your installation folder and start your game. …</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>help</category>
            <pubDate>Sat, 26 Apr 2014 13:25:52 +0000</pubDate>
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            <title>help:using_signals</title>
            <link>https://wiki.anarkisgaming.com/help/using_signals</link>
            <description>This is probably the least understood part of the script commands, so I guess a reminder is needed here. Let's take a basic ship. When you're running a command on it, this command will have the lowest priority possible (0, zero) which can be interrupted by anything with a priority equal or superior. Eg when the ship is attacked it will run a basic 'counterattack or evade' script with a prio of 99. And if killed, the '!ship.signal.killed' script will interrupt whatever command the ships is curren…</description>
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        <category>help</category>
            <pubDate>Sat, 26 Apr 2014 13:25:52 +0000</pubDate>
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