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gra:combat

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gra:combat [2011/03/05 23:39]
serialkicked created
gra:combat [2014/04/26 13:25] (current)
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 ====== Combat System ====== ====== Combat System ======
  
-===== Warning ​=====+===== Introduction ​=====
  
-The current Build of GRA is using a temporary ​combat system. ​Several game elements have yet to be implementedlike the //Cover System////Localized Damages// ​and the //Stamina Meter//The combat AI used by NPC will also be strongly improved later one+GRA is using a fairly complex ​combat system. ​Most of it is 'under the hood', but you'll need to get familiarized with it before performing well. First of all, the damage system is localized between your head, armslegs and body. Being badly hurt in the legs will slow you down, taking damage to the head will reduce your vision, accuracy and charisma, and so onMore to the point, weapons have different damage types (piercing, impact, fire, chemical..) and armors ​will protect you only against some of those
  
-===== Starting Tips =====+===== Localized Damages ​=====
  
-  * Your starting 9mm Pistol ​has a high accuracy, but it's rather weak damage-wise, ​and it can't use burst shotYou may want to collect a Glock that can be dropped by some thugsIt's less accuratebut with the burst shot feature it can be an early and devastating close range weaponThe pump action shotgun dropped by some cops is not bad either. +Like explained earlier damages are localized. Each body part has a given amount of hit points (depending on endurance ​and strength)Some body parts are harder (head) ​to hit than others (body)If any of your body parts HP goes below zeroyou are deadExcept if you are zombiebut that's not the point here :). Wearing an armor piece over specific body part may reduce incoming damageThere'​s 3 levels of damage per body part: Okay, Wounded ​and CriticalThe worst it become for one body part and the worst are the effects on you.
-  * If you're waiting for an adversary at corner or another ambush locationa lucky hit with the Sawed-Off Shotgun can wipe out your adversary in a single burst shot (or at least reduces his health significantly). +
-  * Reloading your weapon takes turn, so it may be best to hide behind cover before doing so. +
-  * Perception ​and //​Gun/​SMG/​Shotgun//​ skills will improve you aim with ranged weaponKills and successful shot will increase ​the relevant skill. With melee weapons, your strength (damage scaling), your agility (hit/avoid chances) and your //Melee// skill (hit chance) will have a stronger impact.+
  
-===== Know the Environment  ​=====+===== Damage Types =====
  
-Some places ​are more convenient than others to attack someoneRaising your Alert Level in a City Center'​s park is usually a bad ideaHowever, in a suburb area, you are saferMoreover use your weapon' ​statistics at your advantage. For exampleshotguns have shorter range than most gunsso while you stay out of range you can theoretically grind your enemy to death.+Weapons have different damage types. For example most pistols and rifles ​are "​piercing"​Shotguns are "​impact"​Melee weapons ​are mostly "​slashing"​ and "​impact"​But there's also plenty of exotic weapons with firechemicalor explosive damages. Armors typically protect ​you against common damage types but some of them may be better than the usual all-around ones in specific battles.
  
-===== Use Items =====+===== Running / Shooting mode =====
  
-Buy some bandages ​or First Aid Kits before a fight. Going into cover before using any item is beneficial as using them will pass a turn. You may also come across some specific skill or stat boosting items that you may want to use before going into battle. ​Steroids ​can give a huge boost to melee characters ​for example.+GRA feature the ability to act two times per turn, eating your stamina. This feature is especially useful during combat. While running, your accuracy is reduced but you can either move 2 times, or shoot one time and move, or shoot 2 times. Managing this ability correctly can allow you to shoot someone and go behind a cover in the same turn. However this feature has also some limits. The most obvious one being your stamina pool (some items / drugs may help you with that). Also in "​running mode", special shots like aiming or bust shot will decrease your stamina even more. Play around and mix walking and running state to find your sweet spot. 
 + 
 +===== Fog of War ===== 
 + 
 +GRA is currently handling smoke and next versions will handle lights. So, if you throw a smoke grenade at an enemy, his accuracy will be reduced, but more importantly he may become unable to find you for a few turns. As a result, smoke grenades are really useful tool to use in large battles. This aspect of the combat system will be improved upon. 
 + 
 +===== Cover System ===== 
 + 
 +In 0.6.7 it's not yet implemented. However, it means that if a NPC (or you) has an object between your line of fire and his, then the chance of being hit is reduced. If a NPC is right next to a cover he'll get the protection but not the hitchance penalty from the said cover. This system should force NPC and the player to stay behind cover while fighting enemies. 
 + 
 +===== Destructible Terrain ===== 
 + 
 +At the moment, some weapons are able to break walls. In future versions, they will be able to destroy furniture (like cover stuff) as well. You will have to take that factor into account before fighting against groups of enemies. 
 + 
 +===== Combat Related Items ===== 
 + 
 +Buy some bandages ​and First Aid Kits before a fight. Going into cover before using any item is beneficial as using them will pass a turn. You may also come across some specific skill or stat boosting items that you may want to use before going into battle. ​For example, steroids ​can give a huge boost to melee characters. NPC will do the same, and will try to heal themselves when wounded, if they have the gear to do so.
  
 ===== Flee Against Impossible Odds ===== ===== Flee Against Impossible Odds =====
  
-You will often be confronted against impossible odds. When you're alone with pistolflee when intercepted doing illegal things by multiple ranged cops. The damage system ​is too unforgiving for heroic stands in the beginning. Getting out of an enemy's line of sight will slow him down, and changing sector will make most of your pursuers cluelessUse it to your advantage+GRA is a procedural game. And as a player, you'll start with basically nothing. So, in the early game, uou will often be confronted against impossible odds. The only good advice is to flee. The people ​you've encountered will still be there anyway. And more to the point you could follow one of them to kill him when he is isolated. This is good method to follow if you want to break into the military base.  
 + 
 +Alsodon't fight all the hostiles, especially ​when you don't really know if you can succeed. The damage system ​being semi realistic, you don't need a lot of hits to be killedAlso, if you're hunted by cops, sleeping in a hospital may be a very bad idea even if it restores ​your health.
  
-===== Combat ​=====+===== Beginner Tips ===== 
 +  * Your starting 9mm Pistol has a high accuracy, but it's kinda weak damage-wise and it cannot use burst shot. You may want to collect a Glock that can be dropped by thugs. It's a bit less accurate, but with the burst shot feature it can be an early and devastating close range weapon. The pump action shotgun dropped by some cops is not bad either.  
 +  * Shotguns are **very** effective at close range. Leading an enemy into a corner is a very good strategy with those weapons. 
 +  * Reloading your weapon takes a whole turn no matter your current state, so it may be best to hide behind cover before doing so as otherwise you'll get shot for free. 
 +  * In general, SMG are luck based, guns are okay all around, shotguns are great at close range, and rifles are very good as long as you've got the skill and money to use them. 
 +  * Smoke grenades are cheap and can allow you to escape desperate situations. Use them wisely as it may be best to hit a tile between you and your enemy(ies) than him directly.
  
-Keep an eye on your accuracy and your ammunition count when fighting. Pistol are specialized low damage weapons, the 9mm has a high accuracy, the Glock has burst shot, the Desert Eagle has high damage. Shotguns are high damage, close range weapons. SMG should always be used with the //Burst Shot// mode, good for medium range targets. Automated Rifles are good all-around weapons, good damage and above average accuracy. ​ 
  
-===== Hiding ===== 
  
-Until you get your hands on a combat rifle, you should try to lay low. A high //Stealth// skill will help you in avoiding being detected. Some buildings in some sectors have very little chance of being searched by cops, so you can sleep and wait there, reducing your Alert Level in the meantime. ​ 
gra/combat.1299364781.txt.gz · Last modified: 2014/04/26 12:56 (external edit)