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gra:weapons

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gra:weapons [2012/07/12 14:38]
serialkicked
gra:weapons [2014/04/26 13:25] (current)
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-====== ​Weapons ​======+====== ​Weapon Types ======
  
 There'​s plenty of weapons in GRA and they can be categorized like this: Melee Weapons, handguns, shotguns, rifles, thrown, heavy and special weapons There'​s plenty of weapons in GRA and they can be categorized like this: Melee Weapons, handguns, shotguns, rifles, thrown, heavy and special weapons
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 Those are usually quite rare. They exists in most of the previous categories. What's notable about them is that they have special effects applied to the person being hit. For example, there'​s the poisoned blade which deals chemical damage over time or the Tazer gun which deal electrical damage and negates stamina. There'​s other rare special weapons which can be found in the city's most dangerous locations. Those are usually quite rare. They exists in most of the previous categories. What's notable about them is that they have special effects applied to the person being hit. For example, there'​s the poisoned blade which deals chemical damage over time or the Tazer gun which deal electrical damage and negates stamina. There'​s other rare special weapons which can be found in the city's most dangerous locations.
  
 +====== Weapon Stats ======
 +
 +Weapons have a lot of stats to define how well they perform. Not all those statistics are shown to the player.
 +
 +===== Damage Output / Damage Type =====
 +
 +The most important one. This is the average damage this weapon can deal before any modifier is applied (like strength for melee weapons). The damage type determine what kind of damage the weapon deals (impact, piercing, fire, chemical, slashing...) this is important as armors can negate specific types.
 +
 +===== Piercing Strength =====
 +
 +Since 0.6.0, most of the terrain is destructible. This setting allows to determine if a weapon can damage a specific tile/wall or not.
 +
 +===== Range =====
 +
 +This is the maximum range of a weapon. Trying to shoot further will have 0% chance of success.
 +
 +===== Base Accuracy and Accuracy Loss =====
 +
 +The Base Accuracy is your hit chance % with a specific weapon at point blank range before any modifier like perception or skills are used. The accuracy loss is by how much % it decrease per tile the ammo has to travel. As an example, shotguns have a high base accuracy but also have a very high accuracy loss.
 +
 +===== Damage Loss =====
 +
 +It's the same as accuracy loss but for the damage output.
 +
 +===== Splash Damage =====
 +
 +There'​s 2 variables regarding splash damage weapons (grenades, RPG). First the area of effet and secondly the damage loss percentage. In the center of the explosion, targets will get 100% of the damage, but people being one square away will only get: damage - damage loss%. ​
 +
 +===== Special Effects =====
 +
 +Some weapons have special effects like the critical hit of sniper rifles or the bleeding effect of slashing weapons. ​
  
gra/weapons.1342096692.txt.gz · Last modified: 2014/04/26 12:57 (external edit)