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help:scripts_mods_plugins_wtf

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help:scripts_mods_plugins_wtf [2010/07/29 17:55]
serialkicked created
help:scripts_mods_plugins_wtf [2014/04/26 13:25] (current)
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 ===== Artificial Life Plugins ===== ===== Artificial Life Plugins =====
  
-AL Plugins are more advanced than regular ​plugins. They typically provide features like new corporations,​ factions, invasion of sectors by those factions, and missions. They are usually compatible with each other granted they don't do the same thing. As an example you can't use two "​police"​ plugins or two "​sector takeover"​ plugins in the same installation. Plugins are installed like scripts, however they add a line in the //​Gameplay/​Artificial Life// menu allowing you to enable/​disable them easily. [[pg3:​|Pirate Guild]] is an AL plugin.+AL Plugins are more advanced than regular ​scripts. They typically provide features like new corporations,​ factions, invasion of sectors by those factions, and missions. They are usually compatible with each other granted they don't do the same thing. As an example you can't use two "​police"​ plugins or two "​sector takeover"​ plugins in the same installation. Plugins are installed like scripts, however they add a line in the //​Gameplay/​Artificial Life// menu allowing you to enable/​disable them easily. [[pg3:​|Pirate Guild]] is an AL plugin.
  
 ===== Mods ===== ===== Mods =====
  
-A mod is a package that will add new (or change existing) ships, factories ​it may also alter the world (new map, game starts,​...). It ranges from a few additional ships to a whole new universe. Mods may or may not include scripts and plugins. To know if 2 mods are compatible is a bit tricky, if 2 mods alter the same files, they aren't compatible. As an example you can use 2 ship packs at the same time. You can use the [[http://​x3e2.doubleshadow.wz.cz/​|X3 Editor]] to look at the files included in the mods and see if they collide or not. Once you are sure, you can use the [[http://​forum.egosoft.com/​viewtopic.php?​t=279717|False Patch]] method to use two or more mods together.+A mod is a package that will add new (or change existing) ships, factories, background, music... It may also alter the world (new map, game starts,​...). It ranges from a few additional ships to a whole new universe. Mods may or may not include scripts and plugins. To know if 2 mods are compatible is a bit tricky, if 2 mods alter the same files, they aren't compatible. As an example you can'​t ​use 2 ship packs at the same time. You can use the [[http://​x3e2.doubleshadow.wz.cz/​|X3 Editor]] to look at the files included in the mods and see if they collide or not. Once you are sure, you can use the [[http://​forum.egosoft.com/​viewtopic.php?​t=279717|False Patch]] method to use two or more mods together.
help/scripts_mods_plugins_wtf.1280418937.txt.gz · Last modified: 2014/04/26 12:57 (external edit)