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help:scripts_mods_plugins_wtf [2010/07/29 17:56] serialkicked |
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===== Artificial Life Plugins ===== | ===== Artificial Life Plugins ===== | ||
- | AL Plugins are more advanced than regular plugins. They typically provide features like new corporations, factions, invasion of sectors by those factions, and missions. They are usually compatible with each other granted they don't do the same thing. As an example you can't use two "police" plugins or two "sector takeover" plugins in the same installation. Plugins are installed like scripts, however they add a line in the //Gameplay/Artificial Life// menu allowing you to enable/disable them easily. [[pg3:|Pirate Guild]] is an AL plugin. | + | AL Plugins are more advanced than regular scripts. They typically provide features like new corporations, factions, invasion of sectors by those factions, and missions. They are usually compatible with each other granted they don't do the same thing. As an example you can't use two "police" plugins or two "sector takeover" plugins in the same installation. Plugins are installed like scripts, however they add a line in the //Gameplay/Artificial Life// menu allowing you to enable/disable them easily. [[pg3:|Pirate Guild]] is an AL plugin. |
===== Mods ===== | ===== Mods ===== | ||
- | A mod is a package that will add new (or change existing) ships, factories, background, music... It may also alter the world (new map, game starts,...). It ranges from a few additional ships to a whole new universe. Mods may or may not include scripts and plugins. To know if 2 mods are compatible is a bit tricky, if 2 mods alter the same files, they aren't compatible. As an example you can use 2 ship packs at the same time. You can use the [[http://x3e2.doubleshadow.wz.cz/|X3 Editor]] to look at the files included in the mods and see if they collide or not. Once you are sure, you can use the [[http://forum.egosoft.com/viewtopic.php?t=279717|False Patch]] method to use two or more mods together. | + | A mod is a package that will add new (or change existing) ships, factories, background, music... It may also alter the world (new map, game starts,...). It ranges from a few additional ships to a whole new universe. Mods may or may not include scripts and plugins. To know if 2 mods are compatible is a bit tricky, if 2 mods alter the same files, they aren't compatible. As an example you can't use 2 ship packs at the same time. You can use the [[http://x3e2.doubleshadow.wz.cz/|X3 Editor]] to look at the files included in the mods and see if they collide or not. Once you are sure, you can use the [[http://forum.egosoft.com/viewtopic.php?t=279717|False Patch]] method to use two or more mods together. |