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pg3:pirate_guild_ai

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pg3:pirate_guild_ai [2010/07/09 01:08]
serialkicked created
pg3:pirate_guild_ai [2014/04/26 13:25] (current)
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 ====== Pirate Guild Artificial Intelligence ====== ====== Pirate Guild Artificial Intelligence ======
  
-**SPOILER ALERT:** This chapter explains, in details, how the Pirate Guild AI is behaving. Reading this may spoil a part of the fun discovering the plugin by yourself. If you are new to this plugin, I'd suggest you to play for a while and go back here when you want to know more about how things are done here+**SPOILER ALERT:** This chapter explains, in details, how the Pirate Guild AI is behaving. Reading this may spoil a part of the fun discovering the plugin by yourself. If you are new to this plugin, I'd suggest you to play for a while and go back here when you want to know more about how things are done. 
  
 ===== Economics ===== ===== Economics =====
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 Last but not least, if you have the //Anarkis Defense System// script installed, a new option will be available in the setup menu which allows you to enable this feature on pirate bases. This is a very effective defense system where the Pirate Base will coordinate its ships to defend itself. In other words, the pirate base will send wings before the incoming enemies are in firing range. ​ Last but not least, if you have the //Anarkis Defense System// script installed, a new option will be available in the setup menu which allows you to enable this feature on pirate bases. This is a very effective defense system where the Pirate Base will coordinate its ships to defend itself. In other words, the pirate base will send wings before the incoming enemies are in firing range. ​
  
-All these mechanisms make a Stronghold or a Fortress very hard to destroy. Don't expect to remove one of those with a single puny M2, you will need a whole fleet to do so, and you will loose several ships during the battle.+All these mechanisms make a Stronghold or a Fortress very hard to destroy. Don't expect to remove one of those with a single puny M2, you will need a whole fleet to do so, and you may loose several ships during the battle.
  
  
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 ===== Pirate Guild Mob Bosses ===== ===== Pirate Guild Mob Bosses =====
  
-Wealthy strongholds may build a Mob Boss flying in a M6 heavy corvette. This special ship patrol in sectors around the Pirate Base and attack transports with a good cargo. When attacked by stronger opponents, it may decide to flee. The Mob Boss is also able to ask his homebase for fighters support during fights. The bounty ​over the mob boss usually increase quickly. So killing ​a mob boss will usually ​be very rewarding for the player, if he can catch him.+Wealthy strongholds may build a Mob Boss flying in a M6 heavy corvette. This special ship patrol in sectors around the Pirate Base and attack transports with a good cargo. When attacked by stronger opponents, it may decide to flee. The Mob Boss is also able to ask his homebase for fighters support during fights. The bounty ​put on a mob boss usually increase quickly, so killing ​him can be very rewarding for the player.
  
 +Mob Bosses run an improved combat AI, they can call for reinforcements and jump out to safety when facing possible destruction.
pg3/pirate_guild_ai.1278630494.txt.gz · Last modified: 2014/04/26 12:57 (external edit)