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pg3:pirate_guild_ai [2011/03/06 01:59] serialkicked |
pg3:pirate_guild_ai [2014/04/26 13:25] (current) |
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====== Pirate Guild Artificial Intelligence ====== | ====== Pirate Guild Artificial Intelligence ====== | ||
- | **SPOILER ALERT:** This chapter explains, in details, how the Pirate Guild AI is behaving. Reading this may spoil a part of the fun discovering the plugin by yourself. If you are new to this plugin, I'd suggest you to play for a while and go back here when you want to know more about how things are done here. | + | **SPOILER ALERT:** This chapter explains, in details, how the Pirate Guild AI is behaving. Reading this may spoil a part of the fun discovering the plugin by yourself. If you are new to this plugin, I'd suggest you to play for a while and go back here when you want to know more about how things are done. |
===== Economics ===== | ===== Economics ===== | ||
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Wealthy strongholds may build a Mob Boss flying in a M6 heavy corvette. This special ship patrol in sectors around the Pirate Base and attack transports with a good cargo. When attacked by stronger opponents, it may decide to flee. The Mob Boss is also able to ask his homebase for fighters support during fights. The bounty put on a mob boss usually increase quickly, so killing him can be very rewarding for the player. | Wealthy strongholds may build a Mob Boss flying in a M6 heavy corvette. This special ship patrol in sectors around the Pirate Base and attack transports with a good cargo. When attacked by stronger opponents, it may decide to flee. The Mob Boss is also able to ask his homebase for fighters support during fights. The bounty put on a mob boss usually increase quickly, so killing him can be very rewarding for the player. | ||
- | Mob Bosses run an improved combat AI, they can call for reinforcements and jump out to safety when facing destruction. | + | Mob Bosses run an improved combat AI, they can call for reinforcements and jump out to safety when facing possible destruction. |