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ug:diplomacy

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ug:diplomacy [2015/03/20 19:23]
serialkicked
ug:diplomacy [2016/12/01 19:01] (current)
serialkicked
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-{{ :ug:snap1460.png?​direct&​300 |}}+{{ :ug:1300.empirediplomacy.png?​direct&​600 |}}
  
 The faction list can be accessed from the [[ug:Empire Manager]] (F1, top first button in the menu). For each faction you can see how much they like you in percentage ranging from -100% to +100%, their money, an estimate of their military strength and how many sectors they controls. Clicking a faction will also display a short bio in the bottom panel. Double clicking will lead you to the diplomatic menu itself. The faction list can be accessed from the [[ug:Empire Manager]] (F1, top first button in the menu). For each faction you can see how much they like you in percentage ranging from -100% to +100%, their money, an estimate of their military strength and how many sectors they controls. Clicking a faction will also display a short bio in the bottom panel. Double clicking will lead you to the diplomatic menu itself.
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 This is where you can make your diplomatic moves. The list on the right details why the target faction likes or dislike you. It's possible, using the dropdown box on top of that list, to look at their relations with other factions from here too. On the left is the dialog box from the faction you're talking too. This is where you can make your diplomatic moves. The list on the right details why the target faction likes or dislike you. It's possible, using the dropdown box on top of that list, to look at their relations with other factions from here too. On the left is the dialog box from the faction you're talking too.
  
-And at the bottom are your possible diplomatic actions. Note that some are greyed out because they have yet to be properly implemented [//0.7.0 bug: trade agreement should be greyed out too//]. Before explaining the various options, it's important to know the main particularity of this diplomatic system. The player doesn'​t have the ability to set his demands. For instance, If you request an enemy you’ve beaten to make peace, it will offer what it considers to be fair (can be credits or a system so far). You’re free to discard his offer, and it will probably improve as you are razing more of his territory, but you can’t set the price yourself. Same goes if you request a tribute, ask him to join in a war, and so on.+And at the bottom are your possible diplomatic actions. Before explaining the various options, it's important to know the main particularity of this diplomatic system. The player doesn'​t have the ability to set his demands. For instance, If you request an enemy you’ve beaten to make peace, it will offer what it considers to be fair (can be credits or a system so far). You’re free to discard his offer, and it will probably improve as you are razing more of his territory, but you can’t set the price yourself. Same goes if you request a tribute, ask him to join in a war, and so on.
  
 It doesn'​t really make so much of a difference with usual trading table you’d find in other games. Usually the AI won’t go over a given threshold when dealing with you, and you will not stop tweaking the trade agreement until you reach it. We just cut the negotiation part, especially as UG doesn’t have techs to trade. Money and sectors are the relevant resources here. More importantly,​ it makes exploiting the diplomacy much more difficult. It doesn'​t really make so much of a difference with usual trading table you’d find in other games. Usually the AI won’t go over a given threshold when dealing with you, and you will not stop tweaking the trade agreement until you reach it. We just cut the negotiation part, especially as UG doesn’t have techs to trade. Money and sectors are the relevant resources here. More importantly,​ it makes exploiting the diplomacy much more difficult.
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ug/diplomacy.1426875806.txt.gz · Last modified: 2015/03/20 19:23 by serialkicked