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ug:editor:ship_editor

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ug:editor:ship_editor [2016/12/01 21:18]
antigravities [General Settings]
ug:editor:ship_editor [2016/12/01 21:31] (current)
antigravities [Ship Specifications]
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 The **Default Faction** combo box, set at the top next to the default ship size, is also a value you should consider changing. If set to "​none",​ any faction that can use third-party ships (pirates, humans, ISA, player) will be allowed to buy / build this kind of ship. If you set it to a particular faction, only the faction specified will be allowed to build it. The **Default Faction** combo box, set at the top next to the default ship size, is also a value you should consider changing. If set to "​none",​ any faction that can use third-party ships (pirates, humans, ISA, player) will be allowed to buy / build this kind of ship. If you set it to a particular faction, only the faction specified will be allowed to build it.
  
-==== Ship Specifications ​====+==== Ship Statistics ​====
  
-**Weapon Slots** ​The amount and size of weapons the ship can equip.+The **Weapon Slots** ​field controls the amount and size of weapons the ship can equip.
  
-**Shield Slots** ​The amount and size of shields the ship can equip.+The **Shield Slots** ​statistic controls the amount and size of shields the ship can equip.
  
-**Equipment ​Slots** ​Unused so far.+The **Equipement ​Slots** ​field is unused.
  
-**Armor Strength** ​Total hit points the ship have+The **Armor Strength** ​attribute controls the total hit points the ship has
  
-**Cargo Space** ​How much cargo the ship can hold+The **Cargo Space** ​value controls how much cargo the ship can hold.
  
-**Price** ​The average value at which the can be bought by a faction when its not producing it.+The ship'​s ​**Price** ​is the price at which the ship can be bought by a faction when it'​s ​not producing it.
  
-**Battery Energy** ​Maximum ​amount of energy the ship's battery can hold. Firing weapons and recharging the shield cost energy.+The **Battery Energy** ​attribute sets the maximum ​amount of energy the ship's battery can hold. Firing weapons and recharging the shield cost energy.
  
-**Battery Recharge Rate** ​How much energy the ship gets back per second+The **Battery Recharge Rate** ​setting defines how much energy the ship gets back per second
  
-**Maximum Speed** ​Self explanatory. A too high value (15+) may result in weird behaviors.+The **Maximum Speed** ​field is pretty self explanatory. A too high value (15+) may result in weird behaviors.
  
-**Acceleration** ​same.+The **Acceleration** ​field controls how fast the ship is going.
  
-**Turn Rate** ​How fast a ship can turn (in °), mostly cosmetic, at least until proper hitboxes are implemented. +The **Turn Rate** ​field controls how fast a ship can turn (in ° per second).
- +
-**Brakes** Unused so far. Acceleration is used instead. +
- +
-**Hangar bay size** How many fighters this ship can hold in its hangars. In theory any ship class can have hangar bays, but it has only been tested for carriers and constructors so far.+
  
 +The **Brakes** control how quickly a ship slows down.
  
 +The **Hangar bay size** controls how many fighters this ship can hold in its hangars. In theory, any ship class can have hangar bays, but it has only been tested for carriers and constructors so far.
 ===== Saving Changes ===== ===== Saving Changes =====
  
ug/editor/ship_editor.1480623504.txt.gz · Last modified: 2016/12/01 21:18 by antigravities