Anarkis Gaming Wiki

Documentation Center for our games and mods

User Tools

Site Tools

[ Wiki Home ] - [ Anarkis Gaming Studio ] - [ Forums ] - [ Unending Galaxy Manual ]


ug:trading_system

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
ug:trading_system [2016/12/01 19:00]
serialkicked
ug:trading_system [2018/03/17 09:52] (current)
serialkicked
Line 30: Line 30:
 </​WRAP>​ </​WRAP>​
 <WRAP justify> <WRAP justify>
-Trading stations collect wares produced by factories and act as the main trading hub of each sector, they can also act as resource sink if there’s an overflow of a particular product. And, of course, sectors lacking a particular product will buy it for an higher price than sectors having too much of it. +Trading stations collect wares produced by factories and act as trading hub for planetary colonies, they can also act as resource sink if there’s an overflow of a particular product. And, of course, sectors lacking a particular product will buy it for an higher price than sectors having too much of it. 
  
-Also, all available trading missions in a given sector are displayed at the trading station.+Also, all available trading missions in a given sector are displayed at the trading station. Building a trading station in a sector with a planet allows you to build and control a colony in that sector.
 </​WRAP>​ </​WRAP>​
 </​WRAP>​ </​WRAP>​
ug/trading_system.txt · Last modified: 2018/03/17 09:52 by serialkicked