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ug:wars [2014/09/26 07:25] serialkicked |
ug:wars [2016/02/18 05:10] serialkicked |
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- | War weariness has no real impact for the player yet in the current version, but it is still used by the AI and influence its likelihood of making peace. | ||
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When at war (except against AI Core) the war weariness of each faction will slowly increase, any military asset or sector lost will increase this value by even more. When this value is above a given threshold that varies from a faction to another, it is way more likely for the faction to make peace. At peace, this value slowly decreases automatically. It is not possible for an AI faction that have a too much high war weariness to declare war on another. | When at war (except against AI Core) the war weariness of each faction will slowly increase, any military asset or sector lost will increase this value by even more. When this value is above a given threshold that varies from a faction to another, it is way more likely for the faction to make peace. At peace, this value slowly decreases automatically. It is not possible for an AI faction that have a too much high war weariness to declare war on another. | ||
- | In the final version war weariness will have an impact on your economy and shipyard production speed. | + | War weariness main practical impact is to increase ship building times. |
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