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x_renegades

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x_renegades [2010/05/22 23:08]
serialkicked created
x_renegades [2010/05/22 23:12]
serialkicked
Line 43: Line 43:
 Missions will unfold depending on game state and follow different generic paths. For example: Let's say that one of the mission involve the weakest generic faction trying to destroy a research facility of your own faction for whatever reason. Depend on current faction standings, the actors in this mission will be different. And, of course, the impact on the diplomacy will be different, eventually unlocking (or not) a new mission. Missions will unfold depending on game state and follow different generic paths. For example: Let's say that one of the mission involve the weakest generic faction trying to destroy a research facility of your own faction for whatever reason. Depend on current faction standings, the actors in this mission will be different. And, of course, the impact on the diplomacy will be different, eventually unlocking (or not) a new mission.
  
-End plot results will also be based on game stat that will be heavily influenced by the result of previous missions. As an example, if the Xenon takeover ​60% of the map, plot will be lost and Xenons will receive a bonus. On the other hand if you or you faction annihilate all CPU ships they will be critically crippled.+End plot results will also be based on the game stat - which in turn, will be heavily influenced by the result of previous missions. As an example, if the Xenons take over 60% of the map, the plot will be lost and Xenons will receive a bonus. On the other hand if you or your faction annihilate all CPU shipsthey will be critically crippled.
  
 Of course the player can completely ignore the plot and live his own life. Of course the player can completely ignore the plot and live his own life.
  
 +====== Script List ======
 +  * Advanced Faction Framework
 +  * Faction:AI
 +  * Xenon:AI
 +  * Khaak:AI
 +  * Pirate:AI
 +  * Yaki:AI
  
x_renegades.txt · Last modified: 2014/04/26 12:50 (external edit)