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x_renegades

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x_renegades [2010/05/22 23:08]
serialkicked created
x_renegades [2014/04/26 12:50] (current)
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 ====== Factions ====== ====== Factions ======
  
-The Argons, Borons, Paranids, Splits, Teladis and Terrans each get a cluster and will use the usual ships and weaponry. They will be handled by the [[Faction AI:]] plugin.+The Argons, Borons, Paranids, Splits, Teladis and Terrans each get a cluster and will use the usual ships and weaponry. They will be handled by the [[Faction AI:]] plugin. Relationship between those faction have heavily deteriorated and are mostly back to the point before X2. Argon and Borons will start are allies, and the will be at war with the Paranids and Splits who have settled an uneasy alliance. Teladi will start neutral to everyone but as they got a very good starting position, other factions will be tempted to break the peace treaty. Terrans will be mostly fighting against Xenon forces and will try to avoid getting into politics
  
 ===== Pirate Guild ===== ===== Pirate Guild =====
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 ===== Independent Sector Alliance ===== ===== Independent Sector Alliance =====
  
-A loose confederation of independent sectors that refuse to bend to the dominant powers. The main gamestart will start in one of those sectors and provide tips to unfold the plot.+A loose confederation of independent sectors that refuse to bend to the dominant powers. The main gamestart will start in one of those sectors and provide tips to unfold the plot. ISA members will come from all races and so you'll find a wider variety of ships and stations. ISA will start at peace with the Pirate and Yaki factions and get a random batch of unconnected sectors instead of cluster. ​  
 + 
 +===== Goners ===== 
 + 
 +The goner race slot is kinda outdated now that the Terrans are in the universe. I'm thinking of adding them as a trader/​support neutral race disconnected from the dynamic AI. You'll find goner temples and stations in long trade lanes for refuel purpose. They could provide basic trade and taxi missions to the player. In any case they will need a few additional ships and stations. 
  
 ====== Plot Generation ====== ====== Plot Generation ======
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 Missions will unfold depending on game state and follow different generic paths. For example: Let's say that one of the mission involve the weakest generic faction trying to destroy a research facility of your own faction for whatever reason. Depend on current faction standings, the actors in this mission will be different. And, of course, the impact on the diplomacy will be different, eventually unlocking (or not) a new mission. Missions will unfold depending on game state and follow different generic paths. For example: Let's say that one of the mission involve the weakest generic faction trying to destroy a research facility of your own faction for whatever reason. Depend on current faction standings, the actors in this mission will be different. And, of course, the impact on the diplomacy will be different, eventually unlocking (or not) a new mission.
  
-End plot results will also be based on game stat that will be heavily influenced by the result of previous missions. As an example, if the Xenon takeover ​60% of the map, plot will be lost and Xenons will receive a bonus. On the other hand if you or you faction annihilate all CPU ships they will be critically crippled.+End plot results will also be based on the game stat - which in turn, will be heavily influenced by the result of previous missions. As an example, if the Xenons take over 60% of the map, the plot will be lost and Xenons will receive a bonus. On the other hand if you or your faction annihilate all CPU shipsthey will be critically crippled.
  
 Of course the player can completely ignore the plot and live his own life. Of course the player can completely ignore the plot and live his own life.
  
 +====== Script List ======
 +  * Advanced Faction Framework
 +  * Faction:AI
 +  * Xenon:AI
 +  * Khaak:AI
 +  * Pirate:AI
 +  * Yaki:AI
  
x_renegades.1274562485.txt.gz · Last modified: 2014/04/26 12:48 (external edit)