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ads:automated_carriers_and_stations

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ads:automated_carriers_and_stations [2010/06/17 23:13]
serialkicked
ads:automated_carriers_and_stations [2014/04/26 13:25] (current)
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 {{:​ads:​ads.hangar.gif|}} {{:​ads:​ads.shipsetup.gif|}} {{:​ads:​ads.hangar.gif|}} {{:​ads:​ads.shipsetup.gif|}}
 +
 +==== Barracks ====
 +
 +Your Stations and M1 class ships have access to the Barracks option. This menu allows you to train your marines. You can give them combat training (24,000 credits/​hour) or standard training (16,000 credits/​hour). The first option will slowly improve their fightskill, while the other works for the engineering,​ hacking and mechanical skills. Notice that marines with a high engineering or mechanical skill (>50), and who aren't training, will help with ship repairs for free.
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 +{{:​ads:​ads.marine.jpg|}}
  
 ==== Repair Bays ==== ==== Repair Bays ====
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 This is where you are going to setup you carrier when it is in automated mode and how it will respond to threats. Default settings are usually good enough, so be sure to understand what you are doing when altering those settings. This is where you are going to setup you carrier when it is in automated mode and how it will respond to threats. Default settings are usually good enough, so be sure to understand what you are doing when altering those settings.
  
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 === Minimal Threat Level === === Minimal Threat Level ===
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 When the automated carrier is in battle it will deploy some ships with the mission to protect the carrier itself. You can set here how many ships you want to be used for this task. However the said defensive wing will only be used as such if necessary. When the automated carrier is in battle it will deploy some ships with the mission to protect the carrier itself. You can set here how many ships you want to be used for this task. However the said defensive wing will only be used as such if necessary.
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-=== Ignore Factions ===  
- 
-With this list you can allow your carrier to ignore all ships from one or more faction, even hostile ones. It will fight back when attacked or targeted, but it won't intercept non aggressive hostile ships. This is especially useful if you try to stay friendly to the Pirate or Yaki factions, as some pirate ships spawn red no matter your current standing toward this faction. 
  
 === Delay before docking deployed fighters ===  === Delay before docking deployed fighters === 
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 Called "​Sector Defense"​ for stations. This command is designed to be used on you patrolling carriers, still you can use it on a carrier which is following you or any other kind of carrier as long **as you are not flying it yourself**. You can't use this command on your personal carrier for various (good) reasons, like dock/​undocking fighters going "​Boom!"​ and several issues it would cause to the AI. This said nothing prevent you to jump in one of your docked ships and then activate the command. For this command to do anything, the carrier will need at least 3 undamaged docked ships set as "​active"​ in the hangar menu.  ​ Called "​Sector Defense"​ for stations. This command is designed to be used on you patrolling carriers, still you can use it on a carrier which is following you or any other kind of carrier as long **as you are not flying it yourself**. You can't use this command on your personal carrier for various (good) reasons, like dock/​undocking fighters going "​Boom!"​ and several issues it would cause to the AI. This said nothing prevent you to jump in one of your docked ships and then activate the command. For this command to do anything, the carrier will need at least 3 undamaged docked ships set as "​active"​ in the hangar menu.  ​
  
-Once enabled, the carrier will continue its business as usual, but now it will use its wings of fighters to protect itself and intercept any hostile in range according to its settings. In other word you'll never see your carrier and all its docked ships destroyed at the same time because the game doesn'​t ​use or launch the docked ships during [[OOS]] battles.+Once enabled, the carrier will continue its business as usual, but now it will use its wings of fighters to protect itself and intercept any hostile in range according to its settings. In other word you'll never see your carrier and all its docked ships destroyed at the same time because the game forgot to use or launch the docked ships during [[OOS]] battles.
  
 This is a very efficient command as a single M1 with a full wing of well equipped M3 can lay an average Xenon sector to ashes without any painful micromanagement of the fighter wings. But don't get this as an "uber massive weapon of mass destuction",​ it's not and it doesn'​t "​cheat"​ in any way. It only optimize the way ships are fighting. You will still suffer losses against M2 and strong M7 ships. ​ This is a very efficient command as a single M1 with a full wing of well equipped M3 can lay an average Xenon sector to ashes without any painful micromanagement of the fighter wings. But don't get this as an "uber massive weapon of mass destuction",​ it's not and it doesn'​t "​cheat"​ in any way. It only optimize the way ships are fighting. You will still suffer losses against M2 and strong M7 ships. ​
  
 Also notice that if for a reason or another your carrier is destroyed, the coordination between wings will be destroyed, so be careful. Also notice that if for a reason or another your carrier is destroyed, the coordination between wings will be destroyed, so be careful.
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 +{{:​ads:​ads.sectormap.gif|}}
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 +Automated mode, on your sector map will display fighters used by ADS with names and colors depending of their status. Once they have docked back to the carrier they will get back their usual name.
ads/automated_carriers_and_stations.1276809182.txt.gz · Last modified: 2014/04/26 12:54 (external edit)