Anarkis Gaming Wiki

Documentation Center for our games and mods

User Tools

Site Tools

[ Wiki Home ] - [ Anarkis Gaming Studio ] - [ Forums ] - [ Unending Galaxy Manual ]


ads:defense_grid

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ads:defense_grid [2010/08/10 17:24]
serialkicked
ads:defense_grid [2014/04/26 13:25] (current)
Line 9: Line 9:
  
 You can setup the defense grid, monitor sectors, and toggle ship membership on/off through the [[ADS:​Manager]] You can setup the defense grid, monitor sectors, and toggle ship membership on/off through the [[ADS:​Manager]]
 +
 +{{:​ads:​ads.grid.jpg|}}
 +
 +When a sector has a threat level higher than the one set in the [[ADS:​General Settings]], ships linked to grid will start jumping toward that sector. Notice that the Grid system doesn'​t send ships the second the sector is endangered and it won't send all its forces at the same time. It will try to send a "fleet strength"​ 3 times stronger than the threat level, after a while is there'​s still ships available in the grid, it will send another wave, and so on until the threat is dealt with.
 +
 +If several sectors are endangered at the same time, the grid will react accordingly,​ granted you have enough forces.
 +
 +{{:​ads:​ads.gridfull.jpg|}}
 +
 +On that display, ships displayed in yellow are intercepting a threat at Getsu Fune. The Boreas isn't in Yellow because it was already guarding the location.
 +
ads/defense_grid.1281453863.txt.gz · Last modified: 2014/04/26 12:55 (external edit)