Here's the few development arcs for ADS
In general, catapult launching method could be integrated and fighters beaming improved. It will be reserved for fighter class ships. So, if the carrier dock some M6 or TS, those will still have to dock/undock manually.
The Buy and Sell logic use too much ships and those commands are far from being efficient. Also, a quick save/restore settings could be helpful here.
More commands should be added (including everything ADS related) to the ADS manager. Fighter manager UI has to be improved. All ship class should be accessible as an option. Specific Manager only commands could be added, the main advantage about that is that they won't use a command slot.
It should be moved inside the Manager, so i can remove it from being used as an Additional Command Slot.
The Setup Carrier screen is outdated and should be merged with the ADS Manager. The fighter list should be more informative, and gives access to ship manager for the selected ship.
|Optional Currently Selected Ship|
|Change Status <current>|
|Open Control Panel|
|Change Homebase Settings|
|Setup Docked Ships|
|Docked Ship List|
|[Hull+Shield] Name (Class) - Status|
|Away Ship List|
|[Location] [Hull+Shield] Name (Class) - Orders - Status|
The Active / Inactive tag should be replaced by something more flexible:
Basic Automated Mode support for docked M6 and M7 as wing leaders and carrier escorts on mods with custom docking bays.
Targeting Mode should be changed to Combat Style