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ads:future_changes [2010/06/20 15:09] serialkicked |
ads:future_changes [2010/06/23 09:51] serialkicked |
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===== Buy / Sell orders ===== | ===== Buy / Sell orders ===== | ||
- | the Buy and Sell logics use too much ships. A quick save/restore settings could be helpful here | + | The Buy and Sell logic use too much ships and those commands are far from being efficient. |
+ | Also, a quick save/restore settings could be helpful here. | ||
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The [[PG3:|Pirate Guild]]'s defensive grid mechanism should be included. And should be available library style. | The [[PG3:|Pirate Guild]]'s defensive grid mechanism should be included. And should be available library style. | ||
- | Each station on which the ADS "Link" is enabled will monitor the sector for enemies. ADS Compatible stations will send squadrons to defend their sectors while other will send a distress call to the ships you've linked to the Defensive Grid. Those will jump to protect the endangered base. in any case, a ECS event will be added. | + | Each station on which the ADS "Link" is enabled will monitor the sector for enemies. ADS Compatible stations will send squadrons to defend their sectors while other will send a distress call to the ships you've linked to the Defensive Grid. Those will jump to protect the endangered sector. in any case, a ECS event will be added. Satellites could be linked to the network too, so the player wouldn't need to put a station in every sector he want to protect. |
Any player owned big ship could be linked to the Grid. Like M7 and M2 are linked in PG. Yaki Armada could take advantage of this and temporarily link a Yaki Carrier to the grid when the player hire one. | Any player owned big ship could be linked to the Grid. Like M7 and M2 are linked in PG. Yaki Armada could take advantage of this and temporarily link a Yaki Carrier to the grid when the player hire one. | ||