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After the Collapse relies on JSON formatted data files to store more of the data you'd want to change for a mod. JSON files are text files formatted in a machine readable way while still being friendly to the human eye. Pretty much every single piece of data in the game can be dramatically altered modifying those files.
 
 Bodies: Defines the sprites making an agent
 
 
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 EquipList: Equipment list (used in many places)
 
 
 Needs: Definition files for needs (hunger, sleepiness, etc.)
 
 
 Npc: Everything that can move and feature some form of AI (settlers, cars, mobs)
 
 
 Trait: Traits, wounds, jobs and special effects
 
 
 
Main Categories
 Clutter: Most on screen game objects (furniture, crafting stations, etc.)
 
 
 Recipes: Recipes for crafting stations
 
 
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 Wall: Wall definition files
 
 
 Zones: Information about zones and rooms
 
 
 
Items
 Ammo: Ammunition Information
 
 
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 Consumable: Items that can be consumed by agents (food, medicine)
 
 
 Materials: The most basic items (material, clutter, valuable)
 
 
 Seeds: Growing plants 101
 
 
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Game Logic
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 Events: Specific events managed by the Event Handlers
 
 
 Themes: Music and ambiance themes
 
 
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