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gra:characters_builds

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Character Builds

Here's a few working character builds:

Gunman

Specializing in one or 2 gun types is the most straightforward way to do things. Your starting 9mm pistol is a relatively good weapon and come with a fair amount of ammunitions.

You don't need Strength, and Agility is only relevant to some actions like lockpicking. Granted that combat skills are easy to increase and have only a small influence on your accuracy, you can spend your points on more practical skills like lockpicking which synergize well with your high Perception.

  • Stats
    • Strength : 1
    • Agility : 10
    • Perception : 18
    • Endurance : 15
    • Charisma : 11
  • Skill Set - Combat: Mix one short range weapon skill with a long range weapon skill.
    • Shotgun : 200
    • Rifle : 200
    • Stealth : 100
  • Skill Set - Robber
    • Handgun : 100
    • Lockpick : 300
    • Stealth : 100

Melee Thug

Melee is cheap, you can allocate a fair amount of skill point to Stealth. All you will need is a good combat knife. Don't forget to corner your target, otherwise you'll have to chase him. However don't expect to charge a shotgun equipped cop and be victorious.

* Stats
  * Strength : 17
  * Agility : 14
  * Perception : 5
  * Endurance : 14
  * Charisma : 5
* Skill Set - Pure Melee
  * Melee : 300
  * Stealth : 200
* Skill Set - Robber
  * Lockpick : 400
  * Stealth : 100

Thief

Thieves have good odds against safes and are decent pick-pockets, however they don't last very long during a combat. A high charisma allows them to get discounts in stores. When Pawn Shops will be improved it will also give a bonus when selling loot.

  • Stats
    • Strength : 3
    • Agility : 16
    • Perception : 16
    • Endurance : 6
    • Charisma : 14
  • Skills
    • Lockpick : 350
    • Stealth : 150

Specializing in one or 2 gun types is the most straightforward way to do things. Your starting 9mm pistol is a relatively good weapon and come with a fair amount of ammunitions.

You don't need strength, and the agility is only relevant to some actions like lockpicking. And granted that combat skills are easy to increase and have only a somewhat small influence on your accuracy you can spend your points on more practical skills like lockpicking which synergize with your high Perception.

  • Stats
    • Strength : 1
    • Agility : 10
    • Perception : 18
    • Endurance : 15
    • Charisma : 11
  • Skill Set - Combat: Mix one short range weapon skill with a long range weapon skill.
    • Shotgun : 200
    • Rifle : 200
    • Stealth : 100
  • Skill Set - Robber
    • Handgun : 100
    • Lockpick : 300
    • Stealth : 100
gra/characters_builds.1299378574.txt.gz · Last modified: 2014/04/26 12:56 (external edit)