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pg2:gameplay

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pg2:gameplay [2013/12/16 13:39]
serialkicked created
pg2:gameplay [2014/04/26 13:25] (current)
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   * Try to get a Jumpdrive as soon as possible. Without it, you'll always arrive too late during invasions and attacks as most of the guild members are equipped. You can find one on some legit ships, but if you manage to capture one, you should play the lottery instead (less than 5% of ships have a jumpdrive in the vanilla game). You can buy one at the Goner Temple (or from the Terracorp station, iirc) if your standing is good enough. Or, if Yaki Armada is installed, you can try to capture a Yaki ship (you'​ll find some of them patrolling around the universe), as they are all fitted with a jumpdrive. ​   * Try to get a Jumpdrive as soon as possible. Without it, you'll always arrive too late during invasions and attacks as most of the guild members are equipped. You can find one on some legit ships, but if you manage to capture one, you should play the lottery instead (less than 5% of ships have a jumpdrive in the vanilla game). You can buy one at the Goner Temple (or from the Terracorp station, iirc) if your standing is good enough. Or, if Yaki Armada is installed, you can try to capture a Yaki ship (you'​ll find some of them patrolling around the universe), as they are all fitted with a jumpdrive. ​
   * Understand that pirate ships aren't a simple annoyance anymore. They are now a real threat, especially against a young commercial empire. Do not hope to destroy a Pirate Base with a single M3 (or even M6) and a few missiles. You'll have to send a whole fleet to do the job. And you can expect a brutal counterstrike against your assets. ​ So, don't whine because you've lost your new fully equipped TL or a few factories to the Pirate Guild, you've been warned ;)   * Understand that pirate ships aren't a simple annoyance anymore. They are now a real threat, especially against a young commercial empire. Do not hope to destroy a Pirate Base with a single M3 (or even M6) and a few missiles. You'll have to send a whole fleet to do the job. And you can expect a brutal counterstrike against your assets. ​ So, don't whine because you've lost your new fully equipped TL or a few factories to the Pirate Guild, you've been warned ;)
 +
 +===== Game Limitations =====
 +
 +There'​s a few game limitations and side effects of the Pirate Guild plugin you should be aware of.
 +
 +  * If you're not playing a new game from scratch with this plugin, and set pirates as your friends, you may still find some hostile pirate ships. There'​s no real way to prevent this. However all pirate ships are checked every 15 minutes, and correct relations are applied when needed. By the way, don't forget to apply your Friend/Foe settings to all your fleet from time to time to avoid friendly fire.
 +  * There'​s a lot of differences between OOS (out of sector) and IS (in sector) situations. And "​weird"​ things may happen when you're in the same sector as pirate bases. As an example, when a Yaki Mobile Base (from the Yaki Armada plugin) comes to refuel at a pirate base it may sometimes be attacked by the pirates (even if the two factions aren't currently at war) for a random reason IS that won't happen OOS. It's not really possible to prevent this, there'​s too many random elements in the game. But, tbh, it's more a feature than a bug :)
 +  * Notice (and this is a general game note) that the sector you're in evolves much slowly than the others. So if you want the Guild HQ to grow fast, you shouldn'​t stay in the same sector.
 +  * Sometimes hostile pirates will turn back red on you even if you give them a tribute to go away. Here again, it's a game engine limitation. It doesn'​t happen very often. And finally it's like in real life :)
 +  * It can take some time to retrieve the Pirate Guild'​s Top10 pilot list. So, don't think that the game is crashing when you're asking for it to any PB. Just wait a few seconds, and you'll get it.
 +  * Do not press [ESC] to quit a communication screen, always use the 'bye / logoff / cancel'​ button. ​
 +
 +
  
  
pg2/gameplay.1387197577.txt.gz · Last modified: 2014/04/26 12:57 (external edit)