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Here are the technical information related to my plugins. They can be used to ensure compatibility between your scripts and mine.
General
Tasks between 890 and 900 (included) are reserved by my plugins on any ship or station.
Text/PageID between 8510 and 8520 (included) are reserved by my plugins
You can prevent my plugins from interacting in any way with an object by setting a local variable anarkis.skipme to TRUE on it
My scripts should be compatible with most mods and handle custom ships and weaponry
Ships created by my plugins have a local variable set to true to spot them.
Pirate Guild uses anarkis.pirate
Yaki Armada uses anarkis.yak
My ships also have the lv.jtp.block local variable set to TRUE (compatibility with RRF).
My plugins are using the new add/remove additional signal commands, you should do the same.
Pirate Guild
The plugin needs at least one pirate owned sector to works at all, the more sectors the better.
The plugin needs at least one Pirate Base ingame to works correctly, and here again the more, the better.
You can check the global variable anarkis.pirate.plugin to see if PG is currently enabled
Scripts that are messing with the relation to the pirate faction aren't compatible
Anarkis Defense System
Command slots used :
General (830) - ANARKIS_SETDOCKED
General (831) - ANARKIS_SELLWARES
General (832) - ANARKIS_BUYWARES
General (833) - ANARKIS_DEFENSIVEWING
General (834) - ANARKIS_ATTACKWING
General (835) - ANARKIS_CLEANSECTOR
General (836) - ANARKIS_DOCKALL
Additional Slot (1237) - ANARKIS_SETTACTICS
Additional Slot (1238) - ANARKIS_AUTOCARRIER
Station Slot (1137) - ANARKIS_SETUPSTATION
Station Slot (1138) - ANARKIS_STATIONDEFENSE