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ug:editor:ship_editor

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ug:editor:ship_editor [2014/09/01 05:26]
serialkicked
ug:editor:ship_editor [2016/12/01 21:05]
antigravities [Sprite]
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 As the name implies, this is where ships can be created and edited. As the name implies, this is where ships can be created and edited.
  
-{{ :ug:editor:snap671.png |}}+{{ :ug:editor:alex_shipeditor.png |}}
  
 ===== Adding a new ship ===== ===== Adding a new ship =====
  
-In the upper right corner of this window there'​s a text box where you can choose ​filename ​for the ship. The name itself is irrelevant, it's used internally by the engine ​but it doesn'​t appear in-game. //It must be unique and shorter than 64 characters//​. Don't use special characters or punctuation that you wouldn'​t usually see in a filename ​like "à , . é ? *". Keep that alphanumerical.+You can select ​file name for the ship using the textbox in the top right of the window. The name itself is irrelevant, it's used internally by the engine ​and doesn'​t appear in-game. //It must be unique and shorter than 64 characters//​. Don't use special characters or punctuation that you wouldn'​t usually see in a filename ​(e.g. "à , . é ? *").
  
-Once you're done choosing a name press the **Add New** button to get a blank new template for your ship. +Once you're done choosing a namepress the **Add New** button to get a blank new template for your ship. Alternatively,​ you can use an existing ship as a template. To do so, select a ship in the drop down list in the top left and choose a new file name in the text box, but **DO NOT** press Add New in that case.
- +
-Alternatively,​ you can use an existing ship as a template. To do so, select a ship in the drop down list in the top left and choose a new file name in the text box, but **DO NOT** press Add New in that case.+
  
 ===== Editing Ship Data ===== ===== Editing Ship Data =====
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 ==== Sprite ==== ==== Sprite ====
  
-First and foremost you'​ll ​have to choose a sprite for the ship. The drop down list will display all the available ​sprites. If you want to add your own sprites to the game you'll have to put them in the following folder while the editor is closed: +First and foremostyou'​ll ​want to choose a sprite for the new ship. The drop-down list will display all of the sprites ​available ​for selection. If you want to add your own sprites to the gameyou'll have to put them in the following folder while the editor is closed:
- +
-//[game installation folder]\data\sprites//​+
  
-Sprite must be in PNG format with a transparent background. The ship must be facing north.+//[mod folder]\data\sprites//​
  
-That said, there'​s two important text boxes to fill: //Display Width// and //Display Height//. Those are the dimensions you want your image to be displayed at when the game is at 1:1 zoom level. By default it's the size of the PNG, but it can be handy to change those settings if the source image is bigger than you want it to be.+Any sprites added //must// be in PNG format with transparent background and must be facing north.
  
 +To finish adding the sprite, you need to specify the //Display Width// and //Display Height// - the dimensions you want your image to be displayed at when it is at a 1:1 zoom level. By default it's the size of the input file, but it can be handy to change those settings if the source image is bigger than you want it to be.
 ==== General Settings ==== ==== General Settings ====
  
ug/editor/ship_editor.txt · Last modified: 2016/12/01 21:31 by antigravities