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ug:editor:ship_editor

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ug:editor:ship_editor [2014/09/01 05:26]
serialkicked
ug:editor:ship_editor [2016/12/01 21:18]
antigravities [General Settings]
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 As the name implies, this is where ships can be created and edited. As the name implies, this is where ships can be created and edited.
  
-{{ :ug:editor:snap671.png |}}+{{ :ug:editor:alex_shipeditor.png |}}
  
 ===== Adding a new ship ===== ===== Adding a new ship =====
  
-In the upper right corner of this window there'​s a text box where you can choose ​filename ​for the ship. The name itself is irrelevant, it's used internally by the engine ​but it doesn'​t appear in-game. //It must be unique and shorter than 64 characters//​. Don't use special characters or punctuation that you wouldn'​t usually see in a filename ​like "à , . é ? *". Keep that alphanumerical.+You can select ​file name for the ship using the textbox in the top right of the window. The name itself is irrelevant, it's used internally by the engine ​and doesn'​t appear in-game. //It must be unique and shorter than 64 characters//​. Don't use special characters or punctuation that you wouldn'​t usually see in a filename ​(e.g. "à , . é ? *").
  
-Once you're done choosing a name press the **Add New** button to get a blank new template for your ship. +Once you're done choosing a namepress the **Add New** button to get a blank new template for your ship. Alternatively,​ you can use an existing ship as a template. To do so, select a ship in the drop down list in the top left and choose a new file name in the text box, but **DO NOT** press Add New in that case.
- +
-Alternatively,​ you can use an existing ship as a template. To do so, select a ship in the drop down list in the top left and choose a new file name in the text box, but **DO NOT** press Add New in that case.+
  
 ===== Editing Ship Data ===== ===== Editing Ship Data =====
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 ==== Sprite ==== ==== Sprite ====
  
-First and foremost you'​ll ​have to choose a sprite for the ship. The drop down list will display all the available ​sprites. If you want to add your own sprites to the game you'll have to put them in the following folder while the editor is closed:+First and foremostyou'​ll ​want to choose a sprite for the new ship. The drop-down list will display all of the sprites ​available for selection. If you want to add your own sprites to the gameyou'll have to put them in the following folder while the editor is closed:
  
-//[game installation ​folder]\data\sprites//​+//[mod folder]\data\sprites//​
  
-Sprite ​must be in PNG format with a transparent background. The ship must be facing north+Any sprites added //must// be in PNG format with a transparent background ​and must be facing north.
- +
-That said, there'​s two important text boxes to fill: //Display Width// and //Display Height//. Those are the dimensions you want your image to be displayed at when the game is at a 1:1 zoom level. By default it's the size of the PNG, but it can be handy to change those settings if the source image is bigger than you want it to be.+
  
 +To finish adding the sprite, you need to specify the //Display Width// and //Display Height// - the dimensions you want your image to be displayed at when it is at a 1:1 zoom level. By default it's the size of the input file, but it can be handy to change those settings if the source image is bigger than you want it to be.
 ==== General Settings ==== ==== General Settings ====
  
-**Ship Name** ​Must be relatively short to fit into the windows correctly. It's limited to 64 characters, ​you can use special ​characters. +The **Ship Name** ​must be relatively short to fit into the windows correctly. It's limited to 64 characters, ​and can include ​special characters.
- +
-**Ship Description** A longer description of the ship with its history and so on. Limited to 255 characters.+
  
-**Ship Class** It's mostly self explanatory. It's still important to note that only fighters ​and transports can dock at carriersthat only constructors can build stations ​and that only carriers will use their docked ships to defend themselves.+The **Description** is a longer description of the ship with, for example, its history ​and so on, and is limited ​to 255 characters.
  
-**Equipment Max Size** unused+The **Ship Class** is mostly self explanatory. It's still important to note that only fighters and transports can dock at carriers, that only constructors can build stations and that only carriers will use their docked ships to defend themselves.
  
-**Ware ​Used to Build it** All standard races use "​ShipPart"​ to build ships apart from the Core who has its own custom ship part ("​CoreShipPart"​). Basically ​that is a ware produced by a factory that will be used to limit a faction'​s military production. If you are making a custom faction with it's own custom factories and production logic this is something you may want to change.+You will also have to specify the **Ware ​used to build it**All standard races use "​ShipPart"​ to build ships apart from the Core who has its own custom ship part ("​CoreShipPart"​). Basically, the ShipPart ​is a ware produced by a factory that and is used to limit a faction'​s military production. If you are making a custom faction with it's own custom factories and production logicthis is something you may want to change.
  
-**Default Faction** If set to none, any faction that can use 3rd party ships (pirates, humans, ISA, player) will be allowed to buy / build this kind of ship. If you set it to a particular faction, then, only this faction will be allowed to build it.+The **Default Faction** ​combo box, set at the top next to the default ship size, is also a value you should consider changing. ​If set to "none", any faction that can use third-party ships (pirates, humans, ISA, player) will be allowed to buy / build this kind of ship. If you set it to a particular faction, only the faction ​specified ​will be allowed to build it.
  
 ==== Ship Specifications ==== ==== Ship Specifications ====
ug/editor/ship_editor.txt · Last modified: 2016/12/01 21:31 by antigravities