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ug:editor:ship_editor

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ug:editor:ship_editor [2016/12/01 20:55]
antigravities
ug:editor:ship_editor [2016/12/01 21:05]
antigravities [Sprite]
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 ==== Sprite ==== ==== Sprite ====
  
-First and foremost you'​ll ​have to choose a sprite for the ship. The drop down list will display all the available ​sprites. If you want to add your own sprites to the game you'll have to put them in the following folder while the editor is closed:+First and foremostyou'​ll ​want to choose a sprite for the new ship. The drop-down list will display all of the sprites ​available for selection. If you want to add your own sprites to the gameyou'll have to put them in the following folder while the editor is closed:
  
-//[game installation ​folder]\data\sprites//​+//[mod folder]\data\sprites//​
  
-Sprite ​must be in PNG format with a transparent background. The ship must be facing north+Any sprites added //must// be in PNG format with a transparent background ​and must be facing north.
- +
-That said, there'​s two important text boxes to fill: //Display Width// and //Display Height//. Those are the dimensions you want your image to be displayed at when the game is at a 1:1 zoom level. By default it's the size of the PNG, but it can be handy to change those settings if the source image is bigger than you want it to be.+
  
 +To finish adding the sprite, you need to specify the //Display Width// and //Display Height// - the dimensions you want your image to be displayed at when it is at a 1:1 zoom level. By default it's the size of the input file, but it can be handy to change those settings if the source image is bigger than you want it to be.
 ==== General Settings ==== ==== General Settings ====
  
ug/editor/ship_editor.txt · Last modified: 2016/12/01 21:31 by antigravities