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ug:editor:ship_editor

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ug:editor:ship_editor [2016/12/01 21:05]
antigravities [Sprite]
ug:editor:ship_editor [2016/12/01 21:18]
antigravities [General Settings]
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 ==== General Settings ==== ==== General Settings ====
  
-**Ship Name** ​Must be relatively short to fit into the windows correctly. It's limited to 64 characters, ​you can use special characters.+The **Ship Name** ​must be relatively short to fit into the windows correctly. It's limited to 64 characters, ​and can include ​special characters.
  
-**Ship Description** ​longer description of the ship with its history and so on. Limited ​to 255 characters.+The **Description** ​is a longer description of the ship with, for example, ​its history and so on, and is limited ​to 255 characters.
  
-**Ship Class** ​It'​s ​mostly self explanatory. It's still important to note that only fighters and transports can dock at carriers, that only constructors can build stations and that only carriers will use their docked ships to defend themselves.+The **Ship Class** ​is mostly self explanatory. It's still important to note that only fighters and transports can dock at carriers, that only constructors can build stations and that only carriers will use their docked ships to defend themselves.
  
-**Equipment Max Size** unused+You will also have to specify the **Ware used to build it**. All standard races use "​ShipPart"​ to build ships apart from the Core who has its own custom ship part ("​CoreShipPart"​). Basically, the ShipPart is a ware produced by a factory that and is used to limit a faction'​s military production. If you are making a custom faction with it's own custom factories and production logic, this is something you may want to change.
  
-**Ware Used to Build it** All standard races use "​ShipPart" ​to build ships apart from the Core who has its own custom ​ship part ("​CoreShipPart"​). Basically that is a ware produced by a factory that will be used to limit a faction'​s military production. If you are making a custom faction with it's own custom factories and production logic this is something you may want to change. +The **Default Faction** combo box, set at the top next to the default ​ship size, is also value you should consider changing. If set to "none", any faction that can use third-party ships (pirates, humans, ISA, player) will be allowed to buy / build this kind of ship. If you set it to a particular faction, only the faction ​specified ​will be allowed to build it.
- +
-**Default Faction** ​If set to none, any faction that can use 3rd party ships (pirates, humans, ISA, player) will be allowed to buy / build this kind of ship. If you set it to a particular faction, then, only this faction will be allowed to build it.+
  
 ==== Ship Specifications ==== ==== Ship Specifications ====
ug/editor/ship_editor.txt · Last modified: 2016/12/01 21:31 by antigravities