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ug:free_trader

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ug:free_trader [2015/03/19 17:52]
serialkicked created
ug:free_trader [2018/04/04 10:02]
serialkicked
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 <WRAP center round box 80%> <WRAP center round box 80%>
-<WRAP centeralign>​====== ​Free Traders ​======</​WRAP>​+<WRAP centeralign>​** Free Traders ​**</​WRAP>​
 </​WRAP>​ </​WRAP>​
 <WRAP justify> <WRAP justify>
  
-Free traders will buy low and sell high in a given solar system automaticallyThey do not always take the best deal available, but they can make an awful lot of money very fast nonetheless. They often are prime targets for pirate raiders.+{{ :ug:setup.automation.png?​direct&​400 |}}
  
-To set one of your ships as a free trader, open the ship’s setup menu, select a new home-sector (you can select any sector ​in a given solar systemfor itthen in the AI package menu select the Free Trader option ​to run itIf you’ve not set an home-sector, it will automatically use the one it’s in.+Free traders will buy low and sell high in a given solar system ​automatically. They do not always take the best deal available, but they can make an awful lot of money very fast nonetheless. They often are prime targets ​for pirate raiders.You can set any ship type as a free trader. Cargo ships tend to work best money wisebut nothing prevent you from using beefier ships to do the jobEndangered free traders, granted their jump-drive is ready will try to jump to safety when faced with certain doombut it's still possible for it to be destroyed during jump preparations 
 +</​WRAP>​
  
-Right now you can set any ship type as a free trader. Cargo ships tend to work best money wisebut nothing prevent ​you from using beefier ships to do the job+<WRAP center round box 80%> 
 +<WRAP centeralign>​** Setup a Trader **</​WRAP>​ 
 +</​WRAP>​ 
 +<WRAP justify>​ 
 +To set one of your ships as a free trader, ​open the ship’s setup menu, select a new home-sector (you can select any sector in a given solar system) for it, then in the AI package menu select the Free Trader option to run it. If you’ve not set an home-sector,​ it will automatically use its current sector
  
-Endangered free tradersgranted their jumpdrive is ready will try to jump to safety when faced with certain doombut it's still possible for it to be destroyed during jump preparations+If you select a home-sector in a solar systemyou'll restrict the free trader ​to that particular solar system, independently of its other settings.  
 + 
 +If you set the home-sector **outside** of a solar system, it will use its current settings, and granted you've set a long range and allows ​it to use warp-gates, it will most likely cover all the map.
 </​WRAP>​ </​WRAP>​
 +
  
 <WRAP center round box 80%> <WRAP center round box 80%>
-<WRAP centeralign>​====== ​Tips ======</​WRAP>​+<WRAP centeralign>​** Tips **</​WRAP>​
 </​WRAP>​ </​WRAP>​
 <WRAP justify> <WRAP justify>
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   * You will sometimes loose free traders, and most often than not it will cost you the goods it was carrying too.   * You will sometimes loose free traders, and most often than not it will cost you the goods it was carrying too.
   * They are still very good money earners.   * They are still very good money earners.
 +</​WRAP>​
 +
 +
 +<WRAP center round box 80%>
 +<WRAP centeralign>​** Troubleshooting **</​WRAP>​
 +</​WRAP>​
 +<WRAP justify>
 +Occasionally a trader will seem to have stopped working. It generally happens when there are no profitable deal in the zone you've allocated the trader to. Those situations tend to fix themselves after a few dozen minutes, but on rare occasions, you might want to move your ship to a more profitable area.
 </​WRAP>​ </​WRAP>​
  
ug/free_trader.txt · Last modified: 2018/04/04 10:15 by serialkicked