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ug:free_trader

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ug:free_trader [2015/03/19 17:54]
serialkicked
ug:free_trader [2018/04/04 10:02]
serialkicked
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 <WRAP center round box 80%> <WRAP center round box 80%>
-<WRAP centeralign>​====== ​Free Traders ​======</​WRAP>​+<WRAP centeralign>​** Free Traders ​**</​WRAP>​
 </​WRAP>​ </​WRAP>​
 <WRAP justify> <WRAP justify>
  
-{{ :ug:snap1456.png?​direct&​400 |}}+{{ :ug:setup.automation.png?​direct&​400 |}}
  
-Free traders will buy low and sell high in a given solar system automatically. They do not always take the best deal available, but they can make an awful lot of money very fast nonetheless. They often are prime targets for pirate raiders.+Free traders will buy low and sell high in a given solar system automatically. They do not always take the best deal available, but they can make an awful lot of money very fast nonetheless. They often are prime targets for pirate raiders.You can set any ship type as a free trader. Cargo ships tend to work best money wise, but nothing prevent you from using beefier ships to do the job. Endangered free traders, granted their jump-drive is ready will try to jump to safety when faced with certain doom, but it's still possible for it to be destroyed during jump preparations.  
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-To set one of your ships as a free trader, open the ship’s setup menu, select a new home-sector (you can select any sector in a given solar system) for it, then in the AI package menu select the Free Trader option to run it. If you’ve not set an home-sector,​ it will automatically use the one it’s in.+<WRAP center round box 80%> 
 +<WRAP centeralign>​** Setup a Trader **</​WRAP>​ 
 +</​WRAP>​ 
 +<WRAP justify>​ 
 +To set one of your ships as a free trader, open the ship’s setup menu, select a new home-sector (you can select any sector in a given solar system) for it, then in the AI package menu select the Free Trader option to run it. If you’ve not set an home-sector,​ it will automatically use its current sector
  
-Right now you can set any ship type as a free trader. Cargo ships tend to work best money wisebut nothing prevent you from using beefier ships to do the job+If you select ​home-sector in a solar system, you'll restrict the free trader to that particular solar systemindependently of its other settings
  
-Endangered free tradersgranted their jumpdrive is ready will try to jump to safety when faced with certain doombut it's still possible for it to be destroyed during jump preparations+If you set the home-sector **outside** of a solar systemit will use its current settingsand granted you've set a long range and allows ​it to use warp-gates, it will most likely cover all the map.
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-<WRAP centeralign>​====== ​Tips ======</​WRAP>​+<WRAP centeralign>​** Tips **</​WRAP>​
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   * You will sometimes loose free traders, and most often than not it will cost you the goods it was carrying too.   * You will sometimes loose free traders, and most often than not it will cost you the goods it was carrying too.
   * They are still very good money earners.   * They are still very good money earners.
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 +<WRAP centeralign>​** Troubleshooting **</​WRAP>​
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 +Occasionally a trader will seem to have stopped working. It generally happens when there are no profitable deal in the zone you've allocated the trader to. Those situations tend to fix themselves after a few dozen minutes, but on rare occasions, you might want to move your ship to a more profitable area.
 </​WRAP>​ </​WRAP>​
  
ug/free_trader.txt · Last modified: 2018/04/04 10:15 by serialkicked