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ug:getting_started

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ug:getting_started [2016/11/25 17:13]
serialkicked
ug:getting_started [2016/11/25 18:15]
serialkicked
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 Endangered ships will call for help. Depending on alliances, laws and other factors other ships may want to protect your target. ​ Endangered ships will call for help. Depending on alliances, laws and other factors other ships may want to protect your target. ​
  
-That said, your starting ​Swordfish ​is a pretty good fighter, it'​s ​decently ​fast, has 2 medium ​class weapons slots and 4 small shield slots. Granted you can decently ​avoid missiles and bullets you can hold your own against frigates or multiple ​lower class fighters ​as long as you keep an eye on your shield levels. Starting weapons are semi randomized at start, so it's likely you find better weapon combos.+That said, your starting ​Silverblade ​is a decent light cruiser, it'​s ​quite fast, has 3 large class weapons slots and 3 large shield slots. Granted you can decently ​dodge missiles and bullets you can hold your own against ​a couple ​frigates or multiple ​corvettes ​as long as you keep an eye on your shield levels. Starting weapons are semi randomized at start, so it's likely you find better weapon combos ​later on.
 </​WRAP>​ </​WRAP>​
  
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-As an exercise takes control of your Swordfish, select your cargo ship. Add it to the first group by holding **[ctrl]** and the number **[1]**. You can now select your cargo ship at any time by pressing **[1]**. ​+As an exercise takes control of your Silverblade, select your cargo ship. Add it to the first group by holding **[ctrl]** and the number **[1]**. You can now select your cargo ship at any time by pressing **[1]**. ​
  
 Groups are numbered 1 to 10 and can be recalled by pressing the relevant key (0 key is group 10). Those groups are called fleets, and can be monitored in the [[fleet panel]]. Hovering the mouse on the panel expands it automatically,​ you can pin it clicking the [-] symbol in front of the title. It displays you a rundown of the location and orders of each one of your fleets. Double clicking a fleet in the list will center the camera on the leader of the said fleet, simple click will select it.  Groups are numbered 1 to 10 and can be recalled by pressing the relevant key (0 key is group 10). Those groups are called fleets, and can be monitored in the [[fleet panel]]. Hovering the mouse on the panel expands it automatically,​ you can pin it clicking the [-] symbol in front of the title. It displays you a rundown of the location and orders of each one of your fleets. Double clicking a fleet in the list will center the camera on the leader of the said fleet, simple click will select it. 
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 Free traders are good money earners, you'll quickly be able to buy more ships and turn them in additional traders and escort ships. Free traders are good money earners, you'll quickly be able to buy more ships and turn them in additional traders and escort ships.
  
-Meanwhile you can use your swordfish ​to explore, dabble in [[bounty system|bounty hunting]], bounties are listed when interacting with shipyards. You can also scavenge cargo pods from fights or do regular cargo missions. You can also join the pirate faction, with the added bonus of making your free traders less likely to be hit by pirates.+Meanwhile you can use your Silverblade ​to explore, dabble in [[bounty system|bounty hunting]], bounties are listed when interacting with shipyards. You can also scavenge cargo pods from fights or do regular cargo missions. You can also join the pirate faction, with the added bonus of making your free traders less likely to be hit by pirates.
 </​WRAP>​ </​WRAP>​
  
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 Unending Galaxy is a dynamic open world, and you can go pretty much any way you please about your business. Over time you will get wealthier, expanding what you can do, build your own stations and fleet, colonize Sectors, make alliances, wage war. The world around you will change over time and other factions do the same as you.  Unending Galaxy is a dynamic open world, and you can go pretty much any way you please about your business. Over time you will get wealthier, expanding what you can do, build your own stations and fleet, colonize Sectors, make alliances, wage war. The world around you will change over time and other factions do the same as you. 
  
-Missions are generated based around what is going on in the galaxy. In instance, bounty missions are generated based on the actual bounty of actual ships existing in the universe before you accepted the mission. As such, you may fail missions for the simple reason that your target has been killed by other bounty hunters or by the police. Also, it can take a few minutes for the game to generate the first missions.+[[ug:​missions|Missions]] are generated based around what is going on in the galaxy. In instance, bounty missions are generated based on the actual bounty of actual ships existing in the universe before you accepted the mission. As such, you may fail missions for the simple reason that your target has been killed by other bounty hunters or by the police. Also, it can take a few minutes for the game to generate the first missions.
  
 During the first minutes of the game you'll see a lot of cargo ships (too many, in fact) from all races moving around in a confusing fashion. It only lasts for a couple minutes, the time for the economic system to fully kick in and balance itself properly. Here again this is due to the dynamic nature of the simulation. ​ During the first minutes of the game you'll see a lot of cargo ships (too many, in fact) from all races moving around in a confusing fashion. It only lasts for a couple minutes, the time for the economic system to fully kick in and balance itself properly. Here again this is due to the dynamic nature of the simulation. ​
ug/getting_started.txt · Last modified: 2016/12/01 18:52 by serialkicked