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ug:getting_started [2015/03/22 00:57]
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ug:getting_started [2016/12/01 18:52] (current)
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-<WRAP centeralign>​====== Getting Started ======</​WRAP>​+<WRAP centeralign>​ 
 +====== Getting Started ======
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-<WRAP justify>​This ​page will explain how to use the latest version of Unending Galaxy. It assumes you kept the default key-bindings. Before the game begins, be sure to review the video and sound options. ​It is possible to change ​them mid-game, though.+</​WRAP>​ 
 +<WRAP justify>​This ​section ​will explain how to get started with the latest version of Unending Galaxy, provided you haven'​t played the game (much) yet. It assumes ​that you kept the default ​[[keyboard_mapping|key bindings]]. Before the game begins, be sure to review the [[game_settings|video and sound options]]You do not need to restart a running game though, it is possible to change ​the settings also in-game.
  
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 +===== Starting A New Game ===== 
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-Clicking the //New Game// button leads to this menu+Clicking the //New Game// button leads to this menu
 + 
 + 
 +{{ :​ug:​1300.mapselect.png?​direct&​600 |}} 
 + 
 +The first tab (Map Selection) is used to select the galaxy map and the [[General Settings]] for the game, like Fog of War, pacing of the game etc. and to alternatively generate a new map in the Map Generator. Default values are good enough for a first game. Once you are a bit more familiar with the game's interface and gameplay, you may want to reevaluate these settings and tweak them to your liking.  
 + 
 +When you hover your mouse over a setting, the textbox at the bottom serves as the context help panel to give you more information about it. 
 + 
 +{{ :​ug:​1300.ScenarioSelect.png?​direct&​600 |}}
  
-{{ :​ug:​snap1439.png?​direct&​400 |}}+The second tab (Starting Scenario) is where you can select a starting scenario. The free version of the game only offers a handful scenarios, but the paid version has much more. The default scenario is //Neutral Trader// and it's a good place to start your first game. Other available scenarios give tailored starting positions for pirates, mercenaries and empire leaders.
  
 +The box at the right side shows the basic features for each selected scenario in terms of in-game starting conditions and the box at the bottom shows a brief summary of the scenario.
  
-The first tab is used to select the map and the general settingsDefault values are good enough for a first game. Once you are a bit more familiarized with the game's interface and gameplay, you may want to check those options. The menu has a context help panel to give you information about most settings.+{{ :ug:1300.CustomFaction.png?​direct&​600 |}}
  
-{{ :​ug:​snap1451.png?​direct&​400 |}}+The third tab (Customize Faction) is used to name and customize your faction. Each scenario comes with its own preset which you can alter and tweak here at your leisure. You have 5 points to spend between your [[Tech Group]] and your [[Faction traits]].
  
-The second tab is where you can select a starting scenarioIn the current version, only a handful are offered, but much more will be added to the final game. The default scenario is //Neutral Trader//, it'​s ​good place to start a first game. Other available scenarios give tailored starting positions for pirates, mercenaries ​and empire leaders.+Tech Groups represent the list of docks, weapons and ships you can build yourselfThey become relevant once you have your own Dock Building Ship or Shipyard. Some groups cost more than others. The box explains the specifics of each one in summary of positive ​and negative points.
  
-{{ :​ug:​snap1435.png?​direct&​400 |}}+Faction Traits are a wide range of small changes you can apply to your faction.
  
-The third tab is used to name and customize ​your faction. Each scenario comes with its own presetthat you can alter here at your leisure. You have 5 points ​to spend between your tech group and your faction'​s traits.+Again, when you hover with your mouse over a settingthe textbox ​at the bottom serves as the context help panel to give you more information about it.
  
-Tech groups represent the list of docksweapons, and ships you can build yourselfIt becomes relevant once you have your own dock building ship or shipyard. Some groups cost more than others. The menu explains ​the specifics of each one. Faction traits are a wide range of small changes ​you can apply to your faction.+Alternatively,​ instead ​of customizing your own faction, you can opt to play as one of the already established factionsIn that case, you will start with everything ​the selected faction has on the map you've chosen previously.
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 +===== Quick Summary ===== 
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-<WRAP justify>​Given you've used the default //neutral trader// scenario, you'll start around one of the ISA capital planets with a fighter ​and a cargo ship. The ISA (Independent Sector Alliance) is a neutral faction managing multiple solar systems around the galaxy. The galaxy is home of multiple other factions that can colonize and conquer ​sectors. Factions have factories ​producing ​goods from other resources. Goods are bought and sold at trading stations. ISA systems tend to be large trading hubs.+<WRAP justify>​Given you've used the default //Neutral Tader// scenario, you'll start around one of the ISA capital planets with a Fighter ​and a Cargo Ship. The ISA (Independent Sector Alliance) is a neutral faction managing multiple solar systems around the galaxy. The galaxy is home to multiple other factions that can colonize and conquer ​Sectors. Factions ​usually ​have various Factories ​producing ​Goods from other resources. Goods are bought and sold at Trading Stations. ISA systems tend to be large trading hubs.
  
-Unending Galaxy'​s map is divided into large sectors. Groups of sectors ​can be part of solar systems or nebulae. Solar systems are linked between each other by corridors and crossroads of sectors. You can fly your way from a sector ​to the next by hitting ​the border of the screen. Long distances can be traveled quickly using //Warp Gates// and jump-drives. Not all sectors ​are colonized at first. Factions will expand over time. +Unending Galaxy'​s map is divided into large Sectors. Groups of Sectors ​can be part of solar systems or nebulae. Solar systems are interlinked ​by corridors and crossroads of Sectors. You can fly your way from one Sector ​to the next by approaching ​the border ​of the current Sector (i.e. the edge of the screen) when flying long enough in one direction. Long distances can be traveled quickly using //Warp Gates// and jump-drives. Not all Sectors ​are colonized at first. Factions will expand over time. 
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 +===== Main User Interface ===== 
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-{{ :ug:snap1442.png?​direct&​400 |}}+{{ :ug:1300.mainui.png?​direct&​600 |}}
  
-This is the main view. In the top-right corner are your shield (blue) / hull (red) / energy (green) indicators. Shields charge over time. Hull damage can be repaired at shipyards, military and pirate bases. Energy is used when firing weapons and when shields are charging. In the top left corner are located buttons used to access the main commands, and two lists, the [[UG:Fleet Panel|fleet panel and bookmarks]]. They are used to keep track of your empire. We'll get around that later, right now you only have 2 ships. Buttons in the bottom left appear when you have selected ships of your own. They are used to give quick orders to individual (or group of) ship(s). ​+This is the main view. In the bottom-right corner are your shield (blue) / hull (red) / energy (green) indicators. Shields charge over time. Hull damage can be repaired at shipyards, military and pirate bases. Energy is used when firing weapons and when shields are charging. In the top left corner are located buttons used to access the main commands, and two lists, the [[UG:Fleet Panel|fleet panel and bookmarks]]. They are used to keep track of your empire. We'll get around that later, right now you only have 2 ships. Buttons in the bottom left appear when you have selected ships of your own. They are used to give quick orders to individual (or group of) ship(s). ​
  
 You can move around with the **WASD** keys. W and S are used to accelerate and slow down. A and D to turn left and right. Use the left mouse button to select objects, clicking your own ship clear the selection. The right mouse button is used to open fire. You can move around with the **WASD** keys. W and S are used to accelerate and slow down. A and D to turn left and right. Use the left mouse button to select objects, clicking your own ship clear the selection. The right mouse button is used to open fire.
  
-The camera is centered on your current ship. You can center the camera on your current target by pressing ​F6. Use F5 to reset the camera. You can zoom-in and zoom-out with either your mouse wheel or with the [Page.Up] and [Page.Down] keyboard keys. Zooming back far enough will toggle between this standard view and the current ​sector's map. Alternatively,​ you can press [TAB] at any time to toggle between the two.+The camera is centered on your current ship. You can center the camera on your current target by pressing ​[T] (for target). Use [R] (reset) ​to reset the camera. You can zoom-in and zoom-out with either your mouse wheel or with the [Page.Up] and [Page.Down] keyboard keys. Zooming back far enough will toggle between this standard view and the current ​Sector's map. Alternatively,​ you can press [TAB] at any time to toggle between the two.
  
 ===== Main Menu ===== ===== Main Menu =====
  
-{{:ug:​snap1466.png?​nolink |}} +Located at the bottom of the screen are the more important buttons: 
-|{{ :ug:mapassets.png?nolink |}}| **[F1]** : This button will open the [[UG:Empire Manager]]. This menu centralize all the information about your assets. From it you can manage ​your empire, conduct diplomacy, read your journal, the galactic news, check your missions and monitor other empires | + 
-|{{ :ug:mapicon.png?nolink |}}| **[F2]** : Toggles the [[UG:​Galactic Map]]. This screen shows the whole explored galaxy. You can apply various filters to the map and use your jump-drive from this screen. | +|{{ :ug:newempire.png?nolink |}}| **[F1]** : This button will open the [[UG:Empire Manager]]. This menu centralize all the information about your empire. From it you can manage ​it, conduct diplomacy, read your journal, the galactic news, check your missions and monitor other empires | 
-|{{ :ug:secinfo2.png?nolink |}}| **[F3]** : Toggles the [[UG:Sector Info]] panel with a summary of the current or selected ​sector. This panel can also be used to check the prices when you have some cargo to sell. |+|{{ :ug:newassetlist.png?nolink |}}| **[F2]** : Toggles the [[UG:Asset List]]. This screen shows everything that's under your control (ships, factories and stations). | 
 +|{{ :​ug:​newmapicon.png?​nolink |}}| **[F3]** : Toggles the [[UG:​Galactic Map]]. This screen shows the whole explored galaxy. You can apply various filters to the map and use your jump-drive from this screen. | 
 +|{{ :ug:newsecinfo.png?nolink |}}| **[F4]** : Toggles the [[UG:Sector Info]] panel with a summary of the current or selected ​Sector. This panel can also be used to check the prices when you have some cargo to sell. |
 |{{ :​ug:​cargoicon.png?​nolink |}}| **[X]** : This button is used to open your [[UG:Ship Setup Menu]]. From this screen you can check your status, equip weaponry and shields and manage your inventory. | |{{ :​ug:​cargoicon.png?​nolink |}}| **[X]** : This button is used to open your [[UG:Ship Setup Menu]]. From this screen you can check your status, equip weaponry and shields and manage your inventory. |
 |{{ :​ug:​trade.png?​nolink |}}| **[E]** : This is the //​Interact//​ key. It is a context sensitive action and the icon changes accordingly. If you have a 3rd party ship selected, you'll open the [[UG:Comm Channel]], if it's a station, the [[UG:​Trading Interface]] will be opened instead. If it's one of your ship you'll open the [[UG:Cargo Transfer]] menu. This button is also used to use //warp gates//. | |{{ :​ug:​trade.png?​nolink |}}| **[E]** : This is the //​Interact//​ key. It is a context sensitive action and the icon changes accordingly. If you have a 3rd party ship selected, you'll open the [[UG:Comm Channel]], if it's a station, the [[UG:​Trading Interface]] will be opened instead. If it's one of your ship you'll open the [[UG:Cargo Transfer]] menu. This button is also used to use //warp gates//. |
-|{{ :​ug:​scanicon.png?​nolink |}}| **[Q]** : If a 3rd party ship it will open the [[UG:Ship Scanner]] menu. If it's one of your own ships or stations, it will open the related setup menu. |+|{{ :​ug:​scanicon.png?​nolink |}}| **[Q]** : If a 3rd party ship is selected, ​it will open the [[UG:Ship Scanner]] menu. If it's one of your own ships or stations, it will open the related setup menu. |
  
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-{{ :ug:snap1452.png?​direct&​400 |}}+{{ :ug:1300.warpgate.png?​direct&​600 |}}
  
-As explained previously you move with the WASD keys and to move from a sector ​to the next, simply move your ship to the corresponding side of your sector ​and you'll be moved to your destination. Note that you can move diagonally. Use the galactic map To get an overview of the general map layout.+As explained previously you move with the WASD keys and to move from a Sector ​to the next, simply move your ship to the corresponding side of your Sector ​and you'll be moved to your destination. Note that you can move diagonally. Use the galactic map To get an overview of the general map layout.
  
 Factions will gradually build //​Warp-Gates//​ around capital planets and other points of interest. Those gates allow you to travel from one to another instantly. To use one of those, select it with your mouse and press the interact key (**[E]**), or the corresponding button in the main menu. You cannot use the warp gates of factions you're at war with. Factions will gradually build //​Warp-Gates//​ around capital planets and other points of interest. Those gates allow you to travel from one to another instantly. To use one of those, select it with your mouse and press the interact key (**[E]**), or the corresponding button in the main menu. You cannot use the warp gates of factions you're at war with.
  
-Most ships are also equipped with a short-range jumpdrive, allowing you to travel to any location in a 3 to 6 sectors ​radius depending on your ship and traits. You can either toggle the [[UG:​Galactic Map]] or press the **[J]**ump shortcut key to use the jumpdrive. Sectors colored in green are the possible locations. Left click a sector ​to jump there. It takes about 10 seconds to complete a jump. Movement is impeded during jumping operations. Once the jump is complete, it takes between one minute and two for the engine to recharge before the next jump. If you have friendly followers, they will jump automatically after you.+Most ships are also equipped with a short-range jumpdrive, allowing you to travel to any location in a 3 to 6 Sectors ​radius depending on your ship and traits. You can either toggle the [[UG:​Galactic Map]] or press the **[J]**ump shortcut key to use the jumpdrive. Sectors colored in green are the possible locations. Left click a Sector ​to jump there. It takes about 10 seconds to complete a jump. Movement is impeded during jumping operations. Once the jump is complete, it takes between one minute and two for the engine to recharge before the next jump. If you have friendly followers, they will jump automatically after you.
  
 By using a combination of warpgates and jumps you can pretty much join any important place of the galaxy quickly. By using a combination of warpgates and jumps you can pretty much join any important place of the galaxy quickly.
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 Endangered ships will call for help. Depending on alliances, laws and other factors other ships may want to protect your target. ​ Endangered ships will call for help. Depending on alliances, laws and other factors other ships may want to protect your target. ​
  
-That said, your starting ​Swordfish ​is a pretty good fighter, it'​s ​decently ​fast, has 2 medium ​class weapons slots and 4 small shield slots. Granted you can decently ​avoid missiles and bullets you can hold your own against frigates or multiple ​lower class fighters ​as long as you keep an eye on your shield levels. Starting weapons are semi randomized at start, so it's likely you find better weapon combos.+That said, your starting ​Silverblade ​is a decent light cruiser, it'​s ​quite fast, has 3 large class weapons slots and 3 large shield slots. Granted you can decently ​dodge missiles and bullets you can hold your own against ​a couple ​frigates or multiple ​corvettes ​as long as you keep an eye on your shield levels. Starting weapons are semi randomized at start, so it's likely you find better weapon combos ​later on.
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-Weapon systems have friendly-fire settings. By default direct weapon hits will only impact hostiles //in addition to the object you currently have selected//. However area of effect damage are still in effect for everyone in the area. You can change the setting in your ship's setup menu with **[X]**.+**Weapon systems have friendly-fire settings. By default direct weapon hits will only impact hostiles //in addition to the object you currently have selected//. However area of effect damage are still in effect for everyone in the area. You can change the setting in your ship's setup menu with [X]**.
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 +===== Handling Multiple Ships ===== 
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 The left mouse button handles all object selecting methods. You can directly click a ship to select it, the interact button will change accordingly. You can select multiple ships you own by holding the button and moving the mouse to draw a rectangle, release to select. Selected ships can be put into groups you can recall with the press of a key. You can clear the selection by clicking your own ship or by pressing the **[-]** key (num.pad). ​ The left mouse button handles all object selecting methods. You can directly click a ship to select it, the interact button will change accordingly. You can select multiple ships you own by holding the button and moving the mouse to draw a rectangle, release to select. Selected ships can be put into groups you can recall with the press of a key. You can clear the selection by clicking your own ship or by pressing the **[-]** key (num.pad). ​
  
-You can also press the Numpad **[+]** key to select all your ships in the current ​sector and hold **[Ctrl]** to only select military ones.+You can also press the Numpad **[+]** key to select all your ships in the current ​Sector. ​hold **[Ctrl]** and **[+]** to select military ones only.
  
  
-As an exercise takes control of your Swordfish, select your cargo ship. Add it to the first group by holding **[ctrl]** and the number **[1]**. You can now select your cargo ship at any time by pressing **[1]**. ​+As an exercise takes control of your Silverblade, select your cargo ship. Add it to the first group by holding **[ctrl]** and the number **[1]**. You can now select your cargo ship at any time by pressing **[1]**. ​
  
 Groups are numbered 1 to 10 and can be recalled by pressing the relevant key (0 key is group 10). Those groups are called fleets, and can be monitored in the [[fleet panel]]. Hovering the mouse on the panel expands it automatically,​ you can pin it clicking the [-] symbol in front of the title. It displays you a rundown of the location and orders of each one of your fleets. Double clicking a fleet in the list will center the camera on the leader of the said fleet, simple click will select it.  Groups are numbered 1 to 10 and can be recalled by pressing the relevant key (0 key is group 10). Those groups are called fleets, and can be monitored in the [[fleet panel]]. Hovering the mouse on the panel expands it automatically,​ you can pin it clicking the [-] symbol in front of the title. It displays you a rundown of the location and orders of each one of your fleets. Double clicking a fleet in the list will center the camera on the leader of the said fleet, simple click will select it. 
  
-Direct orders can by given to your current selection either by using the related bottom left menu or with the quick keyboard shortcuts: you can order them to protect you with the **[F]**ollow key, order them to **[P]**atrol the sector, or **[K]**ill your current target. In instance, you can press **[1]**,​**[K]** to order your first fleet to attack your target. Press **[H]**alt to order selected ships to stop current orders. Orders can be queued by holding **[shift]**.+Direct orders can by given to your current selection either by using the related bottom left menu or with the quick keyboard shortcuts: you can order them to protect you with the **[F]**ollow key, order them to **[P]**atrol the Sector, or **[K]**ill your current target. In instance, you can press **[1]**,​**[K]** to order your first fleet to attack your target. Press **[H]**alt to order selected ships to stop current orders. Orders can be queued by holding **[shift]**.
  
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-{{ :ug:snap1446.png?​direct&​400 |}}+{{ :ug:1300.sectormap.png?​direct&​600 |}}
  
-The [[UG:Sector Map]] is accessed with **[Tab]** and shows an overview of the current ​sector. From there, you can manage your ships the way you would in a RTS (real time strategy) game. In this mode, you keep control of your main ship movements, however you cannot manually shoot (automatic weapon fire can be enabled in your [[ship setup menu|ship'​s setup menu]]). Stations and ships are shown as icons (each ship class has a different icon, same for stations), colors denote the faction of each object. ​+The [[UG:Sector Map]] is accessed with **[Tab]** and shows an overview of the current ​Sector. From there, you can manage your ships the way you would in a RTS (real time strategy) game. In this mode, you keep control of your main ship movements, however you cannot manually shoot (automatic weapon fire can be enabled in your [[ship setup menu|ship'​s setup menu]]). Stations and ships are shown as icons (each ship class has a different icon, same for stations), colors denote the faction of each object. ​
  
 Green ships are yours while all the light blue ones belong to the ISA. Green ships are yours while all the light blue ones belong to the ISA.
  
-Selection works the same way on the sector ​map, and the right mouse button is used to give orders to your currently selected ships, it's context sensitive. A right click on empty space will order selected ships to move there. Hold **[ctrl]** to issue an //​attack-move//​ order instead. With this order ships move toward the destination and engage hostiles encountered. Right click a third party ship to order your ships to attack it. Doing it on one of your own will order your ships to escort it instead. ​+Selection works the same way on the Sector ​map, and the right mouse button is used to give orders to your currently selected ships, it's context sensitive. A right click on empty space will order selected ships to move there. Hold **[ctrl]** to issue an //​attack-move//​ order instead. With this order ships move toward the destination and engage hostiles encountered. Right click a third party ship to order your ships to attack it. Doing it on one of your own will order your ships to escort it instead. ​
  
 Orders can be queued by holding the **[shift]** key.  Orders can be queued by holding the **[shift]** key. 
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 <WRAP justify> <WRAP justify>
-In all view modes (standard, ​sector ​map, and galactic map), you can give orders to individual or group of ships through the order menu. To do so, select some of your ships this panel will appear on the bottom left of the screen:+In all view modes (standard, ​Sector ​map, and galactic map), you can give orders to individual or group of ships through the order menu. To do so, select some of your ships this panel will appear on the bottom left of the screen:
  
-{{ :ug:snap1444.png?nolink |}}+{{ :ug:1300.ordermenu.png?nolink |}}
  
 From left to right From left to right
   * **Move** - Once pressed, right click on the destination and your selected ship(s) will move there. If you right click on a ship or station, they will escort/​protect it.   * **Move** - Once pressed, right click on the destination and your selected ship(s) will move there. If you right click on a ship or station, they will escort/​protect it.
   * **Attack** - It works the same way, if you right click empty space, you'll issue an attack/move order.   * **Attack** - It works the same way, if you right click empty space, you'll issue an attack/move order.
-  * **Patrol** - Orders ships to patrol a sector +  * **Patrol** - Orders ships to patrol a Sector 
-  * **Build** - Enabled on //dock builders// only. Open the [[station building menu]]. ​+  * **Build** - Enabled on //dock builders// only. Open the [[ug:​tutorial:​dock_guide|station building menu]]. ​
   * **Repair** - Send your ships to seek repairs at a friendly dock.    * **Repair** - Send your ships to seek repairs at a friendly dock. 
-  * **Collect** - Asks selected ship to collect all cargo pods in a given sector.+  * **Collect** - Asks selected ship to collect all cargo pods in a given Sector. 
 +  * **Dock** - Asks selected ships to dock at the destination,​ if possible
   * **Halt** - Cancels current orders.   * **Halt** - Cancels current orders.
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 +===== Making Money ===== 
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-{{ :ug:snap1456.png?​direct&​400 |}}+{{ :ug:1300.shipautomation.png?​direct&​600 |}}
  
 At first, the surest way to make money is to use your cargo ship as a trader. While you can do that yourself, you can delegate easily. Individual ships can be given specific //AI packages// in their [[ship setup menu|setup menu]]. Start by finding a decent and friendly solar system with no nearby pirate base and avoid [[Sirak Empire|Sirak]] systems as well, they don't consider raids on 3rd party traders illegal. ​ At first, the surest way to make money is to use your cargo ship as a trader. While you can do that yourself, you can delegate easily. Individual ships can be given specific //AI packages// in their [[ship setup menu|setup menu]]. Start by finding a decent and friendly solar system with no nearby pirate base and avoid [[Sirak Empire|Sirak]] systems as well, they don't consider raids on 3rd party traders illegal. ​
  
-Once such a system is found, open your cargo ship's setup menu. Click on the button to choose a home-sector, select any sector ​of the system you want to trade in. Then select the //free trader// AI package. Your cargo ship will then start buying low and selling high in the selected solar system automatically. Check the [[free trader]] information page for more information on how to use them effectively. ​+Once such a system is found, open your cargo ship's setup menu. Click on the button to choose a home-Sector, select any Sector ​of the system you want to trade in. Then select the //free trader// AI package. Your cargo ship will then start buying low and selling high in the selected solar system automatically. Check the [[free trader]] information page for more information on how to use them effectively. ​
  
 Free traders are good money earners, you'll quickly be able to buy more ships and turn them in additional traders and escort ships. Free traders are good money earners, you'll quickly be able to buy more ships and turn them in additional traders and escort ships.
  
-Meanwhile you can use your swordfish ​to explore, dabble in [[bounty system|bounty hunting]], bounties are listed when interacting with shipyards. You can also scavenge cargo pods from fights or do regular cargo missions. You can also join the pirate faction, with the added bonus of making your free traders less likely to be hit by pirates.+Meanwhile you can use your Silverblade ​to explore, dabble in [[bounty system|bounty hunting]], bounties are listed when interacting with shipyards. You can also scavenge cargo pods from fights or do regular cargo missions. You can also join the pirate faction, with the added bonus of making your free traders less likely to be hit by pirates.
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-<WRAP centeralign>​===== Communication and Missions =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Communication and Missions ===== 
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-Whenever you have a third party ship or station selected you can press the interact key **[E]** to open the communication channel. Stations offer various services like repairs, trading or ship building. You can also get missions there. Ship pilots may want to buy some of your cargo or offer missions (ships under attack will ask for your help). If you cross the authorities,​ police ships will request you to pay a fine to leave you alone.+Whenever you have a third party ship or station selected you can press the interact key **[E]** to open the communication channel. Stations offer various ​[[ug:​trading_interface|services]] like repairs, trading or ship building. You can also get missions there. ​[[ug:​comm_channel|Ship pilots]] may want to buy some of your cargo or offer missions (ships under attack will ask for your help). If you cross the authorities,​ police ships will request you to pay a fine to leave you alone.
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-<WRAP centeralign>​===== Notes =====</​WRAP>​+<WRAP centeralign>​ 
 +===== Notes ===== 
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 <WRAP justify> <WRAP justify>
-Unending Galaxy is a dynamic open world, and you can go pretty much any way you please about your business. Over time you will get wealthier, expanding what you can do, build your own stations and fleet, colonize ​sectors, make alliances, wage war. The world around you will change over time and other factions do the same as you. +Unending Galaxy is a dynamic open world, and you can go pretty much any way you please about your business. Over time you will get wealthier, expanding what you can do, build your own stations and fleet, colonize ​Sectors, make alliances, wage war. The world around you will change over time and other factions do the same as you. 
  
-Missions are generated based around what is going on in the galaxy. In instance, bounty missions are generated based on the actual bounty of actual ships existing in the universe before you accepted the mission. As such, you may fail missions for the simple reason that your target has been killed by other bounty hunters or by the police. Also, it can take a few minutes for the game to generate the first missions.+[[ug:​missions|Missions]] are generated based around what is going on in the galaxy. In instance, bounty missions are generated based on the actual bounty of actual ships existing in the universe before you accepted the mission. As such, you may fail missions for the simple reason that your target has been killed by other bounty hunters or by the police. Also, it can take a few minutes for the game to generate the first missions.
  
 During the first minutes of the game you'll see a lot of cargo ships (too many, in fact) from all races moving around in a confusing fashion. It only lasts for a couple minutes, the time for the economic system to fully kick in and balance itself properly. Here again this is due to the dynamic nature of the simulation. ​ During the first minutes of the game you'll see a lot of cargo ships (too many, in fact) from all races moving around in a confusing fashion. It only lasts for a couple minutes, the time for the economic system to fully kick in and balance itself properly. Here again this is due to the dynamic nature of the simulation. ​
ug/getting_started.1426982245.txt.gz · Last modified: 2015/03/22 00:57 by serialkicked