Anarkis Gaming Wiki

Documentation Center for our games and mods

User Tools

Site Tools

[ Wiki Home ] - [ Anarkis Gaming Studio ] - [ Forums ] - [ Unending Galaxy Manual ]


ug:human_federation

Human Federation

Type Major Empire
Bonuses Diplomat (bonus to relations), Colonial Power (+25% colony income)
Home Planet Temperate World
Tech Group Human
Ships Slow, well shielded ships
Economy Standard
Illegal Small Arms, Slaves

The Human Federation is the democratic government in charge of the human settlements since the collapse of the warp anomaly linking this galaxy to their home world, Earth. The humans favor trade over war and expand quickly.

Behaviors

  • Slightly Corrupt [bribes more effective]
  • Patrols protect foreigners
  • Asteroid Miners
  • Bounty Hunters
  • Spacefly Hunters

Unique Weapon

  • Heavy Nuclear Warhead: Slow but extremely powerful nuclear missile with a large area of effect.

Unique Buildings

  • Ale Brewery: Luxury good production.
  • Alternative Medicine Center: Black market good production.

Unique Colonies

  • Human Capital | 100 Manpower | Income : 10k credits - 1 ship part | Imports: Chemical and Medicine | Exports: Steel, Electronics |
  • Casino World | No Manpower | Income : 75k credits | Imports: Drugs and Jewelry | Exports: chemicals | Oceanic Planets only |

Fleet

===== Fenrir =====

Designation Dreadnought
Max Speed 330 m/s
Acceleration 25 m/s
Turn Rate 1,00
Generator 20 000kW (+2500/sec)
Weapons 10 XL slots
Shields 10 XL slots
Hull 65 000
Cargo Space 800
Carrier 15 drone capacity
Jump Range 4
Costs 175 Supply - 121 ship parts - 3025k credits

===== Cerberus =====

imgtag

Designation Combat Capital
Max Speed 365 m/s
Acceleration 40 m/s
Turn Rate 1,50
Generator 15 000kW (+700/sec)
Weapons 6 XL slots
Shields 6 XL slots
Hull 30 000
Cargo Space 1 500
Carrier No
Jump Range 4
Costs 76 Supply - 58 ship parts - 1444k credits

===== Komondor =====

imgtag

Designation Capital Carrier
Max Speed 320 m/s
Acceleration 30 m/s
Turn Rate 1,00
Generator 10 000kW (+500/sec)
Weapons 6 Large slots
Shields 6 XL slots
Hull 25 000
Cargo Space 800
Carrier 30 drone capacity
Jump Range 4
Costs 79 Supply - 51 ship parts - 1285k credits

===== Malamute =====

imgtag

Designation Dock Building Capital
Max Speed 266 m/s
Acceleration 30 m/s
Turn Rate 2,00
Generator 10 000kW (+300/sec)
Weapons 2 Large slots
Shields 2 XL slots
Hull 25 000
Cargo Space 50 000
Carrier 5 drone capacity
Jump Range 4
Costs 0 Supply - 77 ship parts - 1921k credits

===== Mastiff =====

imgtag

Designation Combat Cruiser
Max Speed 404 m/s
Acceleration 35 m/s
Turn Rate 3,00
Generator 5 000kW (+400/sec)
Weapons 4 Large slots
Shields 4 Large slots
Hull 8 000
Cargo Space 450
Carrier No
Jump Range 4
Costs 25 Supply - 15 ship parts - 379k credits

===== Wolfhound =====

imgtag

Designation Combat Frigate
Max Speed 557 m/s
Acceleration 50 m/s
Turn Rate 4,00
Generator 2 500kW (+200/sec)
Weapons 4 Medium slots
Shields 3 Medium slots
Hull 1 500
Cargo Space 250
Carrier No
Jump Range 4
Costs 8 Supply - 4 ship parts - 97k credits

===== Pitbull =====

imgtag

Designation Combat Corvette
Max Speed 622 m/s
Acceleration 40 m/s
Turn Rate 5,00
Generator 1 650kW (+108/sec)
Weapons 4 Small slots
Shields 3 Small slots
Hull 350
Cargo Space 80
Carrier No
Jump Range 4
Costs 3 Supply - 2 ship parts - 52k credits
ug/human_federation.txt · Last modified: 2016/04/28 12:36 by serialkicked