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ug:nilith_republic

Nilith Republic

Type Major Empire
Bonuses Diplomat, Builder
Home Planet Oceanic World
Tech Group Nilith
Ships Fast and well-shielded but no jump-drive
Economy Specialized Economy
Illegal Slaves

Niliths are aquatic beings with extremely long lifespans, which may be the reason why they aren't interested in jumpdrive technology.

Behaviors

  • Amicable
  • Ships regenerate hull
  • Unique weapons and shields
  • Spacefly Hunters
  • Scavengers
  • Asteroid Miners
  • Bounty Hunters

Unique Weapons

  • Beam Weapons: Nilith beam weapons are relatively weak, but they use little power.
  • Void Cannon: Medium energy weapon used by frigates and cruisers.
  • Energy Wave Launcher: Capital ship weapon dealing massive shield damages.
  • Heavy Flak Array: Fast firing weaponry designed to destroy small and agile ships.
  • Missile System: Fast, long range, medium missile.
  • Heavy Plasma Launcher: Devastating capital class plasma launcher dealing massive damages.
  • Particle Cannons: High velocity particle cannons.
  • Shield System HC: High capacity shields

Unique Buildings

  • Coral Reef: Food production.
  • Aquarium : Produces luxury “Sea Food”.
  • Vessel Weaver: Improved ship part factory
  • Light Extractor: Improved energy production center.
  • Variants of mines, solar plant and common factories

Unique Colonies

  • Aquatic Colony | 250 Manpower | Income : 10k credits - 1 ship part | Imports: Medicine, Sea Food | Exports: Crystalline Plates |

Fleet

===== Kraken =====

Designation Dreadnought
Max Speed 350 m/s
Acceleration 35 m/s
Turn Rate 1,80
Generator 14 500kW (+950/sec)
Weapons 8 XL slots
Shields 10 XL slots
Hull 25 000
Cargo Space 2 500
Carrier 4 drone capacity

Jump Range | None ||

Costs 94 Supply - 76 ship parts - 1898k credits

===== Leviathan =====

Designation Capital Carrier
Max Speed 330 m/s
Acceleration 30 m/s
Turn Rate 1,50
Generator 12 000kW (+600/sec)
Weapons 8 Large slots
Shields 6 XL slots
Hull 35 000
Cargo Space 950
Carrier 25 drone capacity
Jump Range None
Costs 90 Supply - 61 ship parts - 1516k credits

===== Ikaroa =====

Designation Dock Building Capital
Max Speed 363 m/s
Acceleration 30 m/s
Turn Rate 2,00
Generator 10 000kW (+300/sec)
Weapons 2 Large slots
Shields 4 XL slots
Hull 25 000
Cargo Space 50 000
Carrier 5 drone capacity
Jump Range None
Costs 0 Supply - 83 ship parts - 2087k credits

===== Hydra =====

Designation Combat Cruiser
Max Speed 570 m/s
Acceleration 55 m/s
Turn Rate 2,00
Generator 6 000kW (+450/sec)
Weapons 4 Large slots
Shields 5 Large slots
Hull 7 500
Cargo Space 150
Carrier No
Jump Range None
Costs 27 Supply - 17 ship parts - 413k credits

===== Orca =====

Designation Combat Frigate
Max Speed 565 m/s
Acceleration 60 m/s
Turn Rate 4,00
Generator 3 200kW (+280/sec)
Weapons 3 Medium slots
Shields 4 Medium slots
Hull 2 000
Cargo Space 350
Carrier No
Jump Range None
Costs 10 Supply - 4 ship parts - 112k credits

===== Undine =====

Designation Cargo Cruiser
Max Speed 570 m/s
Acceleration 30 m/s
Turn Rate 2,50
Generator 1 350kW (+90/sec)
Weapons 1 Medium slots
Shields 2 Medium slots
Hull 450
Cargo Space 2 800
Carrier No
Jump Range None
Costs 0 Supply - 3 ship parts - 69k credits

===== Makara =====

Designation Combat Corvette
Max Speed 590 m/s
Acceleration 50 m/s
Turn Rate 4,00
Generator 2 500kW (+160/sec)
Weapons 3 Medium slots
Shields 3 Small slots
Hull 1 500
Cargo Space 100
Carrier No
Jump Range None
Costs 6 Supply - 4 ship parts - 93k credits

===== Zin =====

Designation Combat Drone
Max Speed 598 m/s
Acceleration 60 m/s
Turn Rate 5,00
Generator 1 800kW (+130/sec)
Weapons 3 Small slots
Shields 2 Small slots
Hull 520
Cargo Space 80
Carrier No
Jump Range None
Costs 0 Supply - 2 ship parts - 53k credits
ug/nilith_republic.txt · Last modified: 2016/05/04 21:39 by serialkicked