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ug:sectors

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===== Sectors =====

Not all sectors in Unending Galaxy are the same. The map is made by clusters of sectors linked by lanes of (relatively) empty space. Sectors in a solar systems tend to be much more valuable from an economic standpoint as they can house more stations. However empty sectors in lanes between systems are interesting from a military perspective as they can be used as a choke-point against enemy fleets without too much risk of collateral damage.

Planets and suns are not only background pictures, they have a direct influence on how valuable is a system to you and to other factions.

===== Planet types and Colonies =====

So far there is 8 different planet types:

Planet Occurrence Manpower Supported Colony
Desert Uncommon 50 not agriculture
Gas Giant Very Common 0 Industrial
Ice World Rare 50 Science, Industrial, Military
Jungle World Rare 80 All
Oceanic Rare 50 Agriculture, Science
Rocky Very Common +50 Industrial, Military, Science
Temperate Uncommon 100 All
Volcanic Uncommon +10 Industrial, Military

Each faction has a favorite planet type that grant it an additional +150 bonus to Manpower.

Each planet can house a colony which grant additional bonuses and that will support a given amount of factories in the sector:

Colony Manpower Taxes Ship Parts Parts Factories Other Factories
None 0 0 0 0 +1
Agriculture 300 0 0 0 +2
Balanced 100 1.000/min 0 +1 +2
Habitation 0 2.000/min 0 +1 +2
Industrial 0 0 2/min +2 +3
Military 150 0 2/min +2 +1
Science 0 0 0 +1 +3

Additionally, if a planet is considered the capital of a given solar system, it grants another +250 bonus to Manpower, +1 of each factory type, 2.500credits/min taxes, and +1 parts/min. Also note that a basic empty sector support 2 standard factories by default. The capital is also the only place where shipyards and warpgates can be built.

Here's an example: A capital temperate planet with a balanced economy owned by faction favoring such planets will grant in total the following:

Manpower Taxes Ship Parts Parts Factories Other Factories
600 3.500/min 1/min 2 total 5 total

Actual values have yet to be balanced, and will most likely change during development.

===== Suns =====

Suns provide energy to support a given amount of Solar Power Plants. The exact amount depends on the sun but it's usually between 4 and 8 factories. It's usually not possible to build any other factory type there.

===== Asteroids =====

Asteroids can be mined directly by ships with mining lasers, however it's also possible for a faction to build ore mines in such sectors. The amount of ore mines a sector can support depends on the density of the asteroid field:

  • Very Low : 1 mines
  • Low : 3 mines
  • Medium : 5 mines
  • High : 6 mines
  • Very High : 8 mines

Asteroid fields reduces the amount of standard factories you can place in the sector by one.

ug/sectors.1410879516.txt.gz · Last modified: 2014/09/16 16:58 by serialkicked