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Unending Galaxy features a large panel of ships and weapons to choose from. All weapons consume battery energy, even missiles as there is no ammunition system on purpose. In this universe, fighter class vessels are the real “ammunition”, they are weak, but cheap to replace, fast to produce, and in big numbers, they can overwhelm capital ships.
===== Ships =====
Ships are divided into 7 main classes based on their function, ranging from cargo ships (with a huge cargo hull, half decent shielding, but slow and without good weaponry) to the mighty battleships featuring heavy shield and weapon systems. Each ship is defined by the size and amount of shields and weapon slots, its maneuverability and speed, its battery, cargo bay, and hull strength. The following chart is only an indication, actual content may varies wildly from a ship to another of the same class:
Class | Role | Weapons | Shields | Battery | Hull | Speed | Cargo | Cost |
---|---|---|---|---|---|---|---|---|
Fighter | Attack and Escort | Small | Small | Medium | Low | Very High | Small | Cheap |
Frigate | Patrol / Military | Medium | Medium | Medium | Medium | High | Medium | Medium |
Cruiser | Patrol / Military | Large | Large | High | Strong | Medium | Medium | High |
Carrier | Carries fighters into battle | Large | XL | High | Very Strong | Very Slow | High | Very High |
Battleship | Military | XL | XL | Very High | Very Strong | Slow | High | Very High |
Cargo ship | Trading / Mining | Small | Medium | Low | Medium | Slow | Very High | Cheap |
Constructor | Station Building | Medium | XL | Medium | High | Very Slow | Very High | Very High |
While it's possible for your to pilot fighters yourself, it's not necessarily recommended. Most other classes can one or two shot such ship easily.