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ads:future_changes

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ads:future_changes [2010/06/20 14:27]
serialkicked
ads:future_changes [2014/04/26 13:25] (current)
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 ====== Improved Standard Commands ====== ====== Improved Standard Commands ======
  
-===== Attack Wing =====+In general, catapult launching method could be integrated and fighters beaming improved. It will be reserved for fighter class ships. So, if the carrier dock some M6 or TS, those will still have to dock/undock manually.
  
-Instead of the single "​quantity"​ setting it should display a setup window looking more or less like this+===== Buy / Sell orders =====
  
-|  Detailed Target Information ​ || +The Buy and Sell logic use too much ships and those commands are far from being efficient. ​ 
-^  Commands ​ || +Alsoa quick save/​restore settings could be helpful here.
-|  Launch Attack Wing  || +
-|  Cancel Strike ​ || +
-^  Settings ​ || +
-| Class | Choose between ActivesFighters, Big Ship if available | +
-| Quantity | Default value set dynamically by ADS, can be changed by player | +
-^  Ship List  || +
-|  Optional List for manual selection ​ ||+
  
-===== Defensive Wing ===== 
  
-Same as Attack Wing, a menu should be added:+====== ADS Manager ======
  
-|  Detailed Target Information ​ || +More commands should be added (including everything ​ADS related) to the ADS manager. Fighter manager UI has to be improved. All ship class should be accessible as an option. Specific Manager only commands could be added, the main advantage about that is that they won't use a command slot. 
-^  Commands ​ || +
-|  Protect ​ || +
-|  Cancel ​ || +
-^  Settings ​ || +
-| Class | Choose between Actives, Fighters, Big Ship if available | +
-| Quantity | Default value set dynamically by ADS, can be changed by player | +
-^  Ship List  || +
-|  Optional List for manual selection ​ ||+
  
-===== Buy Sell orders ​=====+===== Carrier ​Station Setup Menu =====
  
-the Buy and Sell logics use too much ships. A quick save/restore settings could be helpful here+It should be moved inside ​the Manager, so i can remove it from being used as an //Additional Command Slot//.
  
  
-====== ADS Manager ====== 
- 
-More commands should be added (including everything ADS related) to the ADS manager. Fighter manager UI has to be improved. All ship class should be accessible as an option. 
  
-Specific Manager only commands could be added, the main advantage about that is that they won't use a command slot.  +===== Docked Ship Management =====
- +
-====== Docked Ship Management ​======+
  
 The Setup Carrier screen is outdated and should be merged with the ADS Manager. The fighter list should be more informative,​ and gives access to ship manager for the selected ship. The Setup Carrier screen is outdated and should be merged with the ADS Manager. The fighter list should be more informative,​ and gives access to ship manager for the selected ship.
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 ^ Away Ship List | ^ Away Ship List |
 | [Location] [Hull+Shield] Name (Class) - Orders - Status | | [Location] [Hull+Shield] Name (Class) - Orders - Status |
- 
  
 The Active / Inactive tag should be replaced by something more flexible: The Active / Inactive tag should be replaced by something more flexible:
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   * Active - This ship can always be used by ADS   * Active - This ship can always be used by ADS
  
 +Basic Automated Mode support for docked M6 and M7 as wing leaders and carrier escorts on mods with custom docking bays.
 +
 +====== Automated Mode ======
 +
 +**Targeting Mode** should be changed to **Combat Style**
 +
 +  * **Offensive** - It will actively attack ships he sees as enemy even if not hostiles. Attack of stations allowed if no other threat available.
 +  * **Defensive** - The automated mode will only attack ships that are considering you as an enemy. It won't attack stations.
  
ads/future_changes.1277036849.txt.gz · Last modified: 2014/04/26 12:55 (external edit)