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gra:characters_builds [2011/03/06 03:29] serialkicked created |
gra:characters_builds [2012/07/11 22:19] serialkicked [Thief] |
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===== Gunman ===== | ===== Gunman ===== | ||
- | Specializing in one or 2 gun types is the most straightforward way to do things. Your starting 9mm pistol is a relatively good weapon and come with a fair amount of ammunitions. | + | Specializing in one or 2 gun types is the most straightforward way to do things. Your starting 9mm pistol is a relatively good weapon and come with a fair amount of ammunition. |
- | + | ||
- | You don't need Strength, and Agility is only relevant to some actions like lockpicking. Granted that combat skills are easy to increase and have only a small influence on your accuracy, you can spend your points on more practical skills like lockpicking which synergize well with your high //Perception//. | + | |
+ | You don't need much Strength except for carrying loot, but Agility is mostly irrelevant to this build as you won't pick a lot of locks. And more to the point, combat skills are easy to increase and have only a small influence on your accuracy, so you can counter your low agility with the lockpicking skill (which has synergy with your high //Perception//. | ||
+ | | ||
* Stats | * Stats | ||
- | * Strength : 1 | + | * Strength : 7 |
- | * Agility : 10 | + | * Agility : 8 |
- | * Perception : 18 | + | * Perception : 16 |
- | * Endurance : 15 | + | * Endurance : 14 |
- | * Charisma : 11 | + | * Charisma : 10 |
* Skill Set - Combat: Mix one short range weapon skill with a long range weapon skill. | * Skill Set - Combat: Mix one short range weapon skill with a long range weapon skill. | ||
* Shotgun : 200 | * Shotgun : 200 | ||
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===== Melee Thug ===== | ===== Melee Thug ===== | ||
- | Melee is cheap, you can allocate a fair amount of skill point to //Stealth//. All you will need is a good combat knife. Don't forget to corner your target, otherwise you'll have to chase him. However don't expect to charge a shotgun equipped cop and be victorious. | + | Melee is cheap, you can allocate a fair amount of skill point to //Stealth//. All you will need is a good combat knife. Don't forget to corner your target and use the sprint command, otherwise you'll never be able to finish your enemies. Also, don't expect to charge a hostile shotgun equipped cop and be victorious from the start. |
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* Stats | * Stats | ||
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* Charisma : 5 | * Charisma : 5 | ||
* Skill Set - Pure Melee | * Skill Set - Pure Melee | ||
- | * Melee : 300 | + | * Melee : 350 |
- | * Stealth : 200 | + | * Stealth : 150 |
* Skill Set - Robber | * Skill Set - Robber | ||
* Lockpick : 400 | * Lockpick : 400 | ||
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===== Thief ===== | ===== Thief ===== | ||
- | Thieves have good odds against safes and are decent pick-pockets, however they don't last very long during a combat. A high charisma allows them to get discounts in stores. When Pawn Shops will be improved it will also give a bonus when selling loot. | + | Thieves have good odds against safes and are decent pick-pockets, however they don't last very long during a combat. A high charisma allows them to get discounts in stores and pawn shops. |
+ | |||
* Stats | * Stats | ||
- | * Strength : 3 | + | * Strength : 6 |
- | * Agility : 16 | + | * Agility : 15 |
- | * Perception : 16 | + | * Perception : 14 |
- | * Endurance : 6 | + | * Endurance : 7 |
- | * Charisma : 14 | + | * Charisma : 13 |
* Skills | * Skills | ||
* Lockpick : 350 | * Lockpick : 350 | ||
* Stealth : 150 | * Stealth : 150 | ||
- | |||
- | Specializing in one or 2 gun types is the most straightforward way to do things. Your starting 9mm pistol is a relatively good weapon and come with a fair amount of ammunitions. | ||
- | |||
- | You don't need strength, and the agility is only relevant to some actions like lockpicking. And granted that combat skills are easy to increase and have only a somewhat small influence on your accuracy you can spend your points on more practical skills like lockpicking which synergize with your high //Perception//. | ||
- | |||
- | * Stats | ||
- | * Strength : 1 | ||
- | * Agility : 10 | ||
- | * Perception : 18 | ||
- | * Endurance : 15 | ||
- | * Charisma : 11 | ||
- | * Skill Set - Combat: Mix one short range weapon skill with a long range weapon skill. | ||
- | * Shotgun : 200 | ||
- | * Rifle : 200 | ||
- | * Stealth : 100 | ||
- | * Skill Set - Robber | ||
- | * Handgun : 100 | ||
- | * Lockpick : 300 | ||
- | * Stealth : 100 | ||